Dr. Strangemonkey
First Post
Irda Ranger said:What bothers me is that you could achieve the same effect as Minion rules by taking any X level opponent and giving them a +Y to BAB and AC and a +dZ to dmg. You're increasing everything except the HP.
This is an admission that X level opponents simply aren't a viable opponent once you're level Y. And that's entirely driven by the arms race between AC and BAB. If you simply turned those variables into constants you wouldn't need this kludge.
Ha ha! The first half of your post was so cogent I didn't even finish reading it before I started to reply.It looks like we're really on the same wavelength, and THANK YOU for helping me realize what the problem was. It's the shortcut in the game design I don't like. There was a more elegant fix, but they didn't want to eat that sacred cow I guess. So instead we have this mathmatical ugliness. It offends me, aesthetically, like a BMW with a plywood trunk.
No worries. The math backs you up.
I don't really understand the significance of this analysis. And I suspect it really isn't significant for most people.
In particular because I think that aesthetically I prefer a plywood trunk to a BMW.
Would you mind providing further explication on what you do or do not find beautiful in the math? Even by your 2FS vs 4FS criteria the minion system seems to me to be fairly elegant.