Kae'Yoss
First Post
Re: Re: Re: Re: Re: Minor fixes
Dunno for sure. Maybe they know what the armor will protect them from, and what they are useless against, and then will dodge some things. D20M is meant to capture the feeling of action movies, and we often see someone get a shot in the chest, but surviving because they have a bulletproof vest (In 300 Miles to Graceland Kurt Russel takes a shot from a handgun and later even from a shotgun and survives). If they would let them be shot with a machine gun, that vest probably wouldn't help them...
I think they made that to give people with the proficiencies an extra edge over those without (especially with armor without armor penalty, for which you otherwise would need no proficiency at all).
Since the heavy tactical armours have a very low max dex score, most people will be better off with a medium armor, I think (especially if they are combat-oriented, using ranged weapons): The same defense from dex+equipment (or only 1 less), lower armor penalty, faster movement rate, one feat less needed. So people will need only two proficiencies, at most.
But I think the fact that everyone has to pay for those feats with feat slots is OK, since people get much more feats than in D&D, so it will be allright I think.
lmccauley said:
Does it really take much training to be able to use armour effectively? Would a highly trained SWAT team member be more protected by his tactical armour than myself? (I know he would be less likely to be hit in general, but I think that would be because of his tactical experience (class defence bonus) and physical condition (higher Dex))
Dunno for sure. Maybe they know what the armor will protect them from, and what they are useless against, and then will dodge some things. D20M is meant to capture the feeling of action movies, and we often see someone get a shot in the chest, but surviving because they have a bulletproof vest (In 300 Miles to Graceland Kurt Russel takes a shot from a handgun and later even from a shotgun and survives). If they would let them be shot with a machine gun, that vest probably wouldn't help them...
I think they made that to give people with the proficiencies an extra edge over those without (especially with armor without armor penalty, for which you otherwise would need no proficiency at all).
I'm resurrecting an old Millenium's End campaign and converting it to D20 Modern rules (as my current group have been playing D&D or CoC D20 for most of the last 2 years). In ME, most characters wore light, concealed vests for day-to-day investigation, but once they planned to get involved in a tactical situation they would all don their heavy, tactical armour. To do the same in D20, they are going to have to spend 3 feats. I'm tempted to give everyone Light Armour proficiency for free.
Since the heavy tactical armours have a very low max dex score, most people will be better off with a medium armor, I think (especially if they are combat-oriented, using ranged weapons): The same defense from dex+equipment (or only 1 less), lower armor penalty, faster movement rate, one feat less needed. So people will need only two proficiencies, at most.
But I think the fact that everyone has to pay for those feats with feat slots is OK, since people get much more feats than in D&D, so it will be allright I think.