So if illusions do not block light, what does that actually look like then? They wouldn't cast shadows, right? What if there is brightly lit object behind the illusion? Can I see sun/torch/etc through the illusion even though that illusion is affecting me? Imagine if there is a room with where the only light source is a torch in an alcove. Illusory wall is placed to block the alcove. What does this look like? If it doesn't block light, wouldn't it be blatantly obvious that it is an illusion? Not that this necessarily is a problem. Perhaps there simply are some situations where illusion cannot feasibly be used.
Yeah, i think that makes sense. Using a cantrip to definitively block all light in a room seems beyond the capability of its 5ft volume, so yeah, I think that would look really strange, maybe a black box with light emanating weirdly from it, like a graphics bug in a videogame. For obviously "off" stuff clearly beyond the capability/intent of the spell, maybe allow an immediate save to see through it, possibly even with disadvantage?
Another thing to consider is what exactly the saving throw means. In the case of minor illusion, it doesn't
have to mean the viewer is actually fooled; it just means they perceive the illusion as solid. So the viewer who sees the boxed torch and succeeds their saving throw, would see the torch with a ghostly box around it; while the one who failed the save sees a black box and can't see the torch. And both can agree they're in a lit room and looking at a janky illusion.
I don't necessarily need a fantasy world to follow real world physics but things should still work consistently and more importantly in a way that can actually be visualised.
I think the "graphics rendering" analogy is a good way to look at illusions. The glitches in a wonky illusion don't have to be consistent, just like there's no set way that a graphics bug is consistent. It just has to be "wrong". It's that potential for "wrongness" that makes the illusions in particular discernible from reality.
In general, though, I think it's a lost cause trying to really understand how illusions should really behave using real-world thinking, because they break so many real-world rules. I honestly think illusions might be more "problematic" from a physics standpoint than even teleports and fireballs.
