Mirror Image vs. Cleave

KarinsDad said:
1) Why is it that people who ignore what RAW actually states (i.e. you can only Cleave after dropping a creature) think that RAW supports their position?

2) Why is it important to give the PC Fighter a way to cleave through the NPC Wizard's Mirror Image whereas it is not important to allow the PC Wizard to be protected from Cleave by the NPC Fighter? In other words, why is it more fun in the game to allow Cleaving through images than it is fun to allow protection from that tactic? Why is it more important to make the game fun for the players of Fighters than it is for the players of Wizards? This appears to be a pro-Fighter bias.

I can answer this for myself anyway.

1) I believe that a mirror image qualifies as a creature in relation to the Cleave feat. I do not believe the non-abilities rules from the Monster Manual apply to spell effects. I also do not believe the inclusion of the word "creature" in the cleave feat was meant to be a limiting facter of the feat (of course I have no way of knowing this last bit for sure...it's completely IMO).

2) I feel that the protection of the Mirror Image spell is that an attacker must either get lucky or wade through images to land an attack on the caster, not in completely negating the cleave feat. The cleave feat makes the spell potentially less effective, but not completely useless. Plus, the caster most likely has other defenses at his disposal that would help him deal with the cleaving fighter. In the rare case of the great cleaving attacker taking out all the images in one round....well, that's why they took the feat. Most likely the caster will not be dropped in this one round, and there are many other defenses at a caster's disposal that would make great cleave useless such as invis or fly. Wizard's are my favorite class as a player, but I still have no problem with an attacker cleaving images. I know that my only true defense against meleers is to not allow them to get close to me anyway. I've almost always tried to use mirror image to keep archers from disrupting my spells, and if a meleer gets close I do my best to vacate the AO.
 

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Bryan898 said:
I haven't taken part in the discussion as of yet, though I've followed it and enjoyed it immensely, but I'd like a chance to field this question as it intrigued me.

1.) The spell mirror image would be a counter to the fighter hitting the wizard, the feat cleave would be a counter to that tactic, the wizard is then left with mutliple other counters to still prevent the fighter from hitting him. The wizard still has an ability to protect from that tactic, invisibility for example.

Most of the Wizard protection from combat spells are relatively weak until higher level.

Mage Armor = 4 AC, most armors before magic is applied to them are higher than that.

Shield = 4 AC, most shields are less than that until mid level, but then it turns around in favor of combatant types.

Blur effectively adds a few points of AC (eg.. if the Fighter has a 50% chance to hit the Wizard, he has a 40% chance against a Blurred Wizard or a +2 AC equivalent for the Wizard).

Invisibility boosts the miss chance to 50%, but you cannot do anything offensive in return.

And all of these except Mage Armor tend to be cast within combat, using up a precious round just to get some minor AC defense. The Fighter has good AC defense often 24/7.

When you combine this with the 3+ hit points per level that a Fighter has over a Wizard and the typically higher AC, the chances of killing a Wizard at lower levels in combat is very very high. In order to get to higher level where he starts to shine, a Wizard has to survive low level.

Bryan898 said:
2.) It's more fun because the wizard already has numerous ways to protect from the fighter, and giving the fighter the ability to deal with one of them seems to balance it out a bit better. One less viable defense against a fighter isn't going to hurt the wizard, especially at the cost of three feats.

This is basically inaccurate. The Wizard has few effective ways to protect himself from the Fighter until much higher level. And, the Wizard is not only going to be threatened by Fighters, but also by monsters with claw/claw/bite.

Name a second or lower level defensive spell outside of Mirror Image that actually protects a Wizard significantly.

Bryan898 said:
3.) Spellcasting classes basically have the upper hand in the game as far as power goes. Allowing a fighter to deal with a second level spell with a three feat combination doesn't seem too overpowered. Not every fighter will have Great Cleave, and mirror image is still a viable tactic for the wizard, along with his huge list of others.

They do not have the upper hand at lower levels. There, they tend to struggle pretty hard, just to survive.

Bryan898 said:
Now I ask the opposite: Why is it so important that this one second level spell of the wizard's has no good counter for the fighter? Why is it more fun to allow the wizard near complete protection from the fighter's attacks than a chance for the fighter to hit the wizard? How does one second level spell having a counter to it that you'd rarely run across ruin the fun for the wizard, when he has hordes of other options at his fingertips? You seem to have a pro-wizard bias ;).

No. I have a pro-fun bias.

Mirror Image is the only really effective anti-combat defensive spell at low level. In order to have fun, the player of the Wizard or Sorcerer has to be able to survive.

Having a PC die is not fun for many people.

And, it is not complete protection. This spell is acquired at 3rd or 4th level. By 6th level, most Fighter types can get 2 attacks per round and some Fighter types can get that at 1st level with Two Weapon Fighting or Rapid Shot, or in the case of a Monk, Flurry of Blows (and claw/claw/bite for some monsters). Granted, they will not all hit images, but the AC of images is pretty low.

Mirror Image is at best a delaying tactic defensive spell whose effective defense decreases both as combats extend and also as the characters get higher level.

PS. My fighting Dwarven Illusionist at 4th level once had his Mage Armor, Shield, Expeditious Retreat, and Mirror Image spells all simultaneously dispelled by a 5th level Orc. Magical protections can sometimes be very fragile. Armor and shields tend to be much more reliable and longer lasting.

Bryan898 said:
By the way, I do have a pro-fighter bias. :cool: I enjoy playing fighter classes more than spellcasting classes, though I've played both. However, I do like that the spellcasting classes are the more powerful than the fighters at higher levels, I want my Gandalf's and Sauron's to be all powerful. Adds to the fantasy feeling of the game for me.

Agreed. :cool:
 

Sigg said:
I can answer this for myself anyway.

1) I believe ......(snip)

2) I feel .......(snip)
Hey => that's great.

Me, I believe that the world is purple. And I feel icky about that. ;)
 

Sigg said:
I can answer this for myself anyway.

1) I believe that a mirror image qualifies as a creature in relation to the Cleave feat. I do not believe the non-abilities rules from the Monster Manual apply to spell effects. I also do not believe the inclusion of the word "creature" in the cleave feat was meant to be a limiting facter of the feat (of course I have no way of knowing this last bit for sure...it's completely IMO).

2) I feel that the protection of the Mirror Image spell is that an attacker must either get lucky or wade through images to land an attack on the caster, not in completely negating the cleave feat. The cleave feat makes the spell potentially less effective, but not completely useless. Plus, the caster most likely has other defenses at his disposal that would help him deal with the cleaving fighter. In the rare case of the great cleaving attacker taking out all the images in one round....well, that's why they took the feat. Most likely the caster will not be dropped in this one round, and there are many other defenses at a caster's disposal that would make great cleave useless such as invis or fly. Wizard's are my favorite class as a player, but I still have no problem with an attacker cleaving images. I know that my only true defense against meleers is to not allow them to get close to me anyway. I've almost always tried to use mirror image to keep archers from disrupting my spells, and if a meleer gets close I do my best to vacate the AO.


As someone who used to be in your camp(ie i agreed with you, and I see your POV). Lokk at it this way.

of the base races
fighter LVL4 attack bonus = BAB+4, Str+2 to 4, and Magic weapon 0-+2 = +6 to +10
Mage LVL20 AC of Image = BASE10, Size +1 to 0, dex +0 to +8(with items) = 10 to 19

chance of fighter to hit at lowest pluses versus lowest and highest AC needs to roll a 4 - 13
chance of fighter to hit at highest pluses versus lowest and highest AC needs to roll a 2 - 9

A 4th level fighter has a chance of taking out a 20th level wizards mirror images(7-8) in one round, with great cleave, if he gets somewhat lucky. And using the argument that not a lot of fighters take great cleave isn't a good response to this, the fact that it COULD happen, is the deciding factor, not that it doesn't hapen often.

EDITED TO FIX TYPOS :heh:
 
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Dryfus said:
As someone who used to be in your camp(ie i agreed with you, and I see your POV). Lokk at it this way.

of the base races
fighter LVL4 attack bonus = BAB+4, Str+2 to 4, and Magic weapon 0-+2 = +6 to +10
Mage LVL20 AC of Image = BASE10, Size +1 to 0, dex +0 to +8(with items) = 10 to 19

chance of fighter to hit at lowest pluses versus lowest and highest AC needs to roll a 4 - 13
chance of fighter to hit at highest pluses versus lowest and highest AC needs to roll a 2 - 9

A 4th level fighter has a chance of taking out a 20th level wizards mirror images(7-8) in one round, with great cleave, if he gets somewhat lucky. And using the argument that not a lot of fighters take great cleave isn't a good response to this, the fact that it COULD happen, is the deciding factor, not that it doesn't hapen often.

EDITED TO FIX TYPOS :heh:


Nail: They have medicines for that these days ;)

The fighter COULD take out the images in one round. The fighter COULD also get lucky and hit the caster in one swing. He's not guaranteed to do either, and at lower levels a fighter should be able to handle an arcane caster one-on-one. If the caster is attempting to take on a meleer single-handedly the odds should be stacked against him.

I, personally, don't count on an attacker not having great cleave as a resonse to this. In this thread, my response is that the caster is in trouble if he's out of friends and getting melee attacked. In the game my possible responses, other than mirror images, to being melee attacked follow:

Best defenses:
1) Friends
2) Scream like a little girl and run away ;)
3) Keep my dignity, cast Expeditious Retreat, then run away

The rest:
4) Summon Monster to melee for me, sometimes just long enough to retreat, sometimes to win the fight...depending of course on who/what I'm fighting
5) Cast Grease, and then maybe run away
6) Cast Color Spray, then either run away or coup de grace
7) Cast Glitterdust, then back off or run away
8) Cast Web, then back off or run away
9) Cast Daze Monster, etc...
10) Cast Tasha's Hideous Laughter, etc...
11) Cast Invisibility, then run away
12) Cast Blindness, etc...
13) Cast Cause Fear or Scare, then watch them run away
14) Cast Levitate or Spider Climb and get out of range of meleers

If these and/or other spells are thrown together the caster has a great many responses to an attacker. As a wizard I might summon a monster to melee, step back then lay down a Sleep spell and then target any left with both monster and magic missiles until dead. Or, I might Levitate, then commence casting attack spells. I also might Grease the area, then Summon a Swarm to attack the enemy while they are trying to get out of/through the Greased area.

Still, the best defense is to hide behind a fighter.
 


Sigg said:
Nail: They have medicines for that these days ;)

The fighter COULD take out the images in one round. The fighter COULD also get lucky and hit the caster in one swing. He's not guaranteed to do either, and at lower levels a fighter should be able to handle an arcane caster one-on-one. If the caster is attempting to take on a meleer single-handedly the odds should be stacked against him.



Yers, but do you really think a 4th level fighter should have a chance?? against a 20th level wizard??
 

Dryfus said:
Yers, but do you really think a 4th level fighter should have a chance?? against a 20th level wizard??
He doesn't, regardless of how you rule Mirror Image and Cleave. He may have a chance against a 2nd-level spell, even one cast by a 20th-level wizard, but he certainly doesn't have a chance against the wizard himself. I don't think anyone is arguing that he does, or should.
 

Lord Pendragon said:
He doesn't, regardless of how you rule Mirror Image and Cleave. He may have a chance against a 2nd-level spell, even one cast by a 20th-level wizard, but he certainly doesn't have a chance against the wizard himself. I don't think anyone is arguing that he does, or should.

He is talking about the 4th level Fighter using Great Cleave having a chance of destroying most or all of the 20th level Wizards Mirror Images. Nothing more.

But, the odds are (given a medium sized Wizard with a Dex of 18 and 8 images, and a Fighter with +9 to hit):

0 images = 28.9%
1 image = 21.3%
2 images = 15.6%
3 images = 11.4%
4 images = 8.2%
5 images = 5.8%
6 images = 4.1%
7 images = 2.8%
8 images = 1.9%

So, his odds of taking out all 8 are not that good. He does have a fair chance of taking out 2 or more though.


A Fighter with +12 or higher to hit against such a Wizard still does not have good odds:

0 images = 15.6%
1 image = 14.3%
2 images = 13.0%
3 images = 11.9%
4 images = 10.9%
5 images = 9.9%
6 images = 9.0%
7 images = 8.1%
8 images = 7.4%

He does have a fair chance of taking out 4 or more.
 

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