SinisterSage
First Post
And another undead. Didn't find a better name, so I used the german word for butcher.
Metzgermeister
Large Undead
Hit Dice: 22d12 (143 hp)
Initiative: +2
Speed: 30ft.
Armor Class: 29 (-1 Size, +2 Dex, +16 natural, +2 leather apron), touch 11, flat-footed 27
Base Attack/Grapple: +11/+25
Attack: Large cleaver +21 melee (1d8+10) or slam +16 melee (1d6+5)
Full Attack: Large cleaver +21/+16/+11 melee (2d6+10/19-20) and slam +16 melee (1d6+5)
Space/Reach: 10ft./10ft.
Special Attacks: Gut, improved grab, meat-hook
Special Qualities: Damage Reduction 10/magic, scent
Saves: Fort +7, Ref +9, Will +15
Abilities: Str 31, Dex 14, Con -, Int 10, Wis 15, Cha 14
Skills: Appraise +12, Climb +23, Listen +27, Profession (Butcher) +27, Spot +27
Feats: Awesome Blow, Cleave, Combat Reflexes, Improved Bull Rush, Improved Critical (cleaver), Improved Overrun, Power Attack, Weapon Focus (cleaver)
Environment: Any Urban
Organization: Solitary or large butcher shop (1d4)
Challenge Rating: 14
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 23-33HD (Large)
As tall as an ogre, this disgusting creature looks like a grossly obese human corpse clad in a bloodstained butcher’s apron and wielding a huge cleaver. Its grey rotting flesh is crawling with maggots and it is constantly grinding its stubby teeth. On a thick leather belt it carries several large steel hooks.
These undead creatures are reincarnation of homicidal butchers who put the flesh of their own kind on the counter. In death their culinary tastes haven’t changed.
While most metzgermeisters lead solitary existences, some still exert their old profession. These metzgermeisters open macabre “butcher's shops” that draw upon a mixed clientele, including hags, evil outsiders, and undead, that fancy having their meals prepared by real professionals.
Combat:
Gut (Ex): A metzgermeister can use its cleaver against opponents it has pinned, even though the weapon would normally be to large to use in a grapple.
Further, it deals double damage with its cleaver against pinned opponents or opponents hanging on one if its meat hooks (s.b.).
Improved Grab (Ex): To use this ability, a metzgermeister must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity
Meat-hook (Su): A metzgermeister can use the meat-hooks it carries on its belt like immoveable rods. With a successful grapple check against a pinned opponent the metzgermeister impales the creature on a hook and hangs him suspended in the air. This deals 1d6+10 points of piercing damage. A character hanging on a meat-hook is considered pinned. The metzgermeister is no longer grappling the creature.
Each round a creature is hanging on the metal hook, it takes 2d6 points of damage.
As a full round action, the impaled creature can attempt a Strength or Escape Artist check (DC 23) to free itself. Each attempt to free itself from the hook inflicts another 2d6 points of damage.
This is an ability of the metzgermeister, the hooks themselves are not magical.
The check DCs are Dexterity-based.

Metzgermeister
Large Undead
Hit Dice: 22d12 (143 hp)
Initiative: +2
Speed: 30ft.
Armor Class: 29 (-1 Size, +2 Dex, +16 natural, +2 leather apron), touch 11, flat-footed 27
Base Attack/Grapple: +11/+25
Attack: Large cleaver +21 melee (1d8+10) or slam +16 melee (1d6+5)
Full Attack: Large cleaver +21/+16/+11 melee (2d6+10/19-20) and slam +16 melee (1d6+5)
Space/Reach: 10ft./10ft.
Special Attacks: Gut, improved grab, meat-hook
Special Qualities: Damage Reduction 10/magic, scent
Saves: Fort +7, Ref +9, Will +15
Abilities: Str 31, Dex 14, Con -, Int 10, Wis 15, Cha 14
Skills: Appraise +12, Climb +23, Listen +27, Profession (Butcher) +27, Spot +27
Feats: Awesome Blow, Cleave, Combat Reflexes, Improved Bull Rush, Improved Critical (cleaver), Improved Overrun, Power Attack, Weapon Focus (cleaver)
Environment: Any Urban
Organization: Solitary or large butcher shop (1d4)
Challenge Rating: 14
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 23-33HD (Large)
As tall as an ogre, this disgusting creature looks like a grossly obese human corpse clad in a bloodstained butcher’s apron and wielding a huge cleaver. Its grey rotting flesh is crawling with maggots and it is constantly grinding its stubby teeth. On a thick leather belt it carries several large steel hooks.
These undead creatures are reincarnation of homicidal butchers who put the flesh of their own kind on the counter. In death their culinary tastes haven’t changed.
While most metzgermeisters lead solitary existences, some still exert their old profession. These metzgermeisters open macabre “butcher's shops” that draw upon a mixed clientele, including hags, evil outsiders, and undead, that fancy having their meals prepared by real professionals.
Combat:
Gut (Ex): A metzgermeister can use its cleaver against opponents it has pinned, even though the weapon would normally be to large to use in a grapple.
Further, it deals double damage with its cleaver against pinned opponents or opponents hanging on one if its meat hooks (s.b.).
Improved Grab (Ex): To use this ability, a metzgermeister must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity
Meat-hook (Su): A metzgermeister can use the meat-hooks it carries on its belt like immoveable rods. With a successful grapple check against a pinned opponent the metzgermeister impales the creature on a hook and hangs him suspended in the air. This deals 1d6+10 points of piercing damage. A character hanging on a meat-hook is considered pinned. The metzgermeister is no longer grappling the creature.
Each round a creature is hanging on the metal hook, it takes 2d6 points of damage.
As a full round action, the impaled creature can attempt a Strength or Escape Artist check (DC 23) to free itself. Each attempt to free itself from the hook inflicts another 2d6 points of damage.
This is an ability of the metzgermeister, the hooks themselves are not magical.
The check DCs are Dexterity-based.
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