(Edit note: Took too long making my post I see.)
Hullo GenkiZero.
GenkiZero said:
1) When a character criticals, you roll a second time for damage. Does any additional damage you do, due to strength or an ability (Say Smite for instance) get added onto the second roll as well?
Numerical damage is multiplied on a critical hit, except when noted otherwise. So plusses from an enhancement bonus, high Strength, a paladin's Smite, etc., will be multiplied. Bonus damage dice are NOT multiplied on a critical hit. Only base damage dice for the weapon (or unarmed strike, or natural weapon, etc.) is rolled again, plus the numerical bonuses/penalties as I noted above. Sneak Attack damage dice, the bonus damage dice from the Frost magic weapon ability, and other bonus damage dice are not multiplied. If there are any exceptions, they will be specifically noted in the description of whatever grants the bonus damage.
2) I'm utterly confused about Level Adjustment. Does the character simply have a different rate of gaining XP than the rest of the party or can the charater take a Moster Class to ignore this?
Level Adjustment is as follows. Firstly, racial/monster Hit Dice are not part of an LA, though they do factor into Effective Character Level; racial/monster Hit Dice are treated just like class levels pretty much. The character's total Level Adjustment is added to their actual, total character level (from class levels and racial/monster hit dice), but only for the purposes of determining 1) how many Experience Points they start with (if they're new characters), 2) how much total EXP it takes for them to gain levels, 3) how much starting wealth they get (if they're new characters), and 4) how much EXP and treasure they earn. That is all that a Level Adjustment counts towards.
So for instance, if you started a campaign at 3rd-level, and one player wanted to play a race that has a +1 LA and no racial hit dice, he'd make a character of that race with 2 class levels, such as a 2nd-level Fighter. He'd have the feats, ability scores, etc. of a 2nd-level character. But he'd start with the same amount of EXP and wealth as a 3rd-level character. In order for this character to reach 3rd-level, he'd need to accumulate as much EXP as a normal character who was trying to reach 4th-level.
If you start a campaign at 1st-level, you generally shouldn't allow races with more than a +1 ECL (effective character level = level adjustment + racial/monster hit dice, if any). In that case, you'd start the +1 ECL character at the same XP total as the other 1st-level characters, but he'd be a bit stronger than the rest, and would take much longer to reach 2nd-level; by that time, the rest of the party will have reached 3rd-level, and the ECL adjustment will have balanced out, keeping the character 1 level behind the rest henceforth.
3) I like lycanthropes but the problem is my players tend to attempt to get bitten... How does leveling for a lycanthrope work? Does the character gain all the abilities and the level adjustment, or do they have to take lycanthrope levels ? (See question number 2 which is connected) Also, how does character control factor into this? Is the character still under their control or is that only if the lycanthrope base is the same alignment of the character?
Thanks in advance ![/QUOTE]
Lycanthropy depends. A natural lycanthrope (one born to it) must start with the full lycanthrope traits, racial hit dice, etc., and gets the full Level Adjustment of one as well. A character who is bitten by a lycanthrope and contracts that magical disease will not be a natural lycanthrope. They will not be able to control their transformation, and IIRC, they won't be able to control themselves when transformed. Non-natural lycanthropes transform on nights of the full moon, only, IIRC, and are probably just as likely to attack their comrades as they are to just wander off and search for other prey while transformed. Non-natural lycanthropes cannot make themselves transform, nor can they make themselves return to normal; the moon alone controls their transformations. A diseased lycanthrope takes on the mannerisms and alignment of a typical lycanthrope of their type, while transformed, but reverts to their normal self and alignment when not transformed. I don't recall at the moment if this can result in paladins and such violating their alignment restriction, but I think it does result in that, if the lycanthrope type isn't lawful good. Though paladins are immune to all diseases IIRC (at which level, I forget), at any rate, and contracted lycanthropy is a magical disease. A character with contracted lycanthropy likely doesn't gain the ECL/LA modifiers since they are really more of a DM-controlled, bestial, ravenous NPC while transformed. If they somehow were to gain control of it, they would then gain the full ECL/LA adjustments of a lycanthrope. There's an issue of Dragon Magazine that presents Lycanthrope level progressions, but I forget which issue.....that describes how some lycanthropes may be able to gain their abilities gradually, but even then they cannot progress in normal class levels until they acquire all of their required lycanthrope levels.