Delemental
First Post
No, this isn't a thread hearkening back to the glory days of 2nd Ed...
I've been thinking recently about the creation of very minor magical items - those "flavorful" enchantments that have little to no impact on gameplay. Obviously such things would only exist in a high-magic game (the Realms come to mind).
In my case, I've just created a new character who's descended from a noble family, and is very image-conscious. I'm hoping to have a newly-created item approved; the Morning Bell. This is a tiny bell that casts prestidigitation once a day. It's entire purpose is to let my character walk out of her tent every morning with clean, fresh clothes, and not smelling like a camel. It costs 200 gp.
How common or uncommon is it for such items to exist in your game? Do you have particular items that you've made or purchased for your characters? Does the inclusion of such trivial magic add interest and personality to a game, or simply burden it down with piles of useless magic junk?
I've been thinking recently about the creation of very minor magical items - those "flavorful" enchantments that have little to no impact on gameplay. Obviously such things would only exist in a high-magic game (the Realms come to mind).
In my case, I've just created a new character who's descended from a noble family, and is very image-conscious. I'm hoping to have a newly-created item approved; the Morning Bell. This is a tiny bell that casts prestidigitation once a day. It's entire purpose is to let my character walk out of her tent every morning with clean, fresh clothes, and not smelling like a camel. It costs 200 gp.
How common or uncommon is it for such items to exist in your game? Do you have particular items that you've made or purchased for your characters? Does the inclusion of such trivial magic add interest and personality to a game, or simply burden it down with piles of useless magic junk?