Vyvyan Basterd
Adventurer
I'm confused by this post...have you read or tried out any of the rules I'm listing, since you seem to already know what their effect on your game will be and how they could be exploited... do you have any experience with them to back any of this up?
M1) I have tried retraining rules. I have a couple of LGers in my group that have been conditioned by the modules in our region to make uber characters or die horribly at the hands of uber-templated advanced monstrosities. They milk every benefit they can from being able to retrain to get an edge. Its common practice in LG to switch alignments willy-nilly to meet requirements, so similarly they rules-lawyer their way into meeting a prerequisite for a PrC and then retrain to get a better feat when they no longer need to gain levels in said PrC.
M2) Never saw this as a problem, so I never sought a solution. So I had not read the complex skill check section. Plus I was joking about exploiting this one.
M3) Again, not a problem, so we just used skill points. Plus I was joking about exploiting this one.
M4) I did try spending less time making NPCs and read the guidelines. But player entitlement led to unsatisfying play for the players if I could not justify how a villain got his cool powers. Players who aren't happy with your game aren't going to remain players for long. Should I have stopped running for these guys? 1) They are my only dependable players, having time for rules mastery also means they show up every week; 2) I thought I'd give it a try and stuck with DMing 3E past the rules bloat/mastery point for quite a while; 3) I was about to annouce that I no longer wanted to DM for my group after 24 years at the helm (a hard decision to come to after such a long run) when 4E was announced, I decided to keep my 3E game going until 4E came out for the sole pupose of keeping my group together.
M5) I found the recharge mechanic to be an unsatisfactory fix to the problem. Issues others have brought up such as the 24/7 Bull Strength come to mind as an easily obtainable exploit.