theRogueRooster said:I'd love for D&D to go this route. Seriously, I'd have the warm fuzzies for a year straight.
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Akrasia said:If you use the 'generic classes' (warrior, expert, spellcaster) from Unearthed Arcana, you'd have a version of 3e somewhat similar to True20 (especially if you also used the 'simplified skill system in UA, which is pretty much identical to the skill system of True20).
theRogueRooster said:For the uninformed, True20 pares your class selection down to three base classes (Warrior, Expert, Adept) and converts all class abilities into feats. Each level, instead of gaining class abilities, you choose a feat for your character. Your class selection determines your BAB and save progressions, everything else is determined by feats.
delericho said:Ick. I wouldn't go that far.
The big advantage of classes is that they provide clear character archetypes ("He's a XX" means something significant). Moving to the system you describe would seem to weaken that advantage hugely. Indeed, it might even be better to ditch classes altogether in that case, and go to a point-buy system. (Which is something I really don't want to see in D&D.)
Jondor_Battlehammer said:Well, as an idea, both fighters and wizards gain bonus feats. Dropping those would be worth what?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.