Missing base class concepts (link?)


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JoeGKushner said:
Well, if you're going that route, the War Wizard from the Miniature's Handbook and Compleate Arcane fits pretty well too.

I do like me some of that hot Warmage action - it makes for a wonderful mobile artillery platform, But the Battle Sorceror allows one to pick & choose their own spells if they want to be a utility, self-buff, or other type of caster.
 

Somewhat offtopic, I know, but I'm not so sure the lack of a Archer class (as opposed to cobbling one together from Ranger/Rogue/Fighter/PrCs) wasn't intentional -- an archer that simply arches , if you will, does not a good team member make. They require protection like a caster(or they either can't shoot or get the bow destroyed/lost/grabbed) but they don't soak damage like a fighter/barbarian/paladin. Much better to have a character that can shoot a bow well, but also has other talents, like a ranger or a rogue.

Though, Iron Heroes does a very good archer, I must say -- with the Projectile mastery feats, you can make a sniper, a 'traditional' longbow machine-gunner, or a close-quarters dagger thrower(ever seen dagger damage of 1d4+25 per dagger thrown?)
 

Greg K said:
Only if you like that half arsed way of doing it.

And a new core class we are just asusming is going to be perfect? Or is it becasue the current way makes character that are not as strong as people imagine they should be? The prestige classes and multi classes work and I don't see how they are half assed.
 

Staffan said:
One class I think is missing is a fighter/mage type.


We need a base Elf class (that acts as a fighter/magic-user) Or at least, I want one. Sure, there's multi-classing but that doesn't really have the feel becasue at 1st level you are either a wizard or a fighter. They're never truely both, plus I just miss the D&D concept.

In general, I see an artificer under the wizard category. They use arcane magic, even if it isn't to cast spells. Necromancers use use either divine magic, arcane magic, or a combo and get dumped in with clerics, wizards or both. Not everything is going to fall neatly into four base class ideas, especially not the ones that are specifically trying to be half and half, so I wouldn't worry aobut it too much.
 

I think that what is mostly missing from the WotC base classes are classes w/o spell casting. I realize Iron Heroes handles this, but its a different system. A viable spell-less Scholar class would be interesting, as would a Charisma focused one. I realize such things wouldn't come up in most regular games, but then not all of the ones in the PHB come up either (we have never had a Barbarian PC in any game, nor even a major Barbarian NPC). Classes with supernatural abilites, but no spell casting, would be useful to. A skinwalker class that has a better wildshape than the druid, no spellcasting, and a better BAB and skills for example.
 

Crothian said:
And a new core class we are just asusming is going to be perfect? Or is it becasue the current way makes character that are not as strong as people imagine they should be? The prestige classes and multi classes work and I don't see how they are half assed.

Simple. Classes such as the bard, ranger, and paladin each have a progression and skill selection that represents development of that theme each level whereas multiclassing a fighter/wizard or theif/wizard to fit an archetype focuses character development each level on one class or the other rather than a progression and skill selection that simulates the idea that the character develops both areas simultaneously each level.
 

I think there needs to be a base class that reflects a different type of performer from the Bard. Bards are knowledgable and usually at least a little wise. That's great, but what about your "plays a song or two (that they didn't write and may not even fully have memorized properly), drinks too much, and either starts a bar brawl or sleeps with his groupies" sort of performers?

Admittedly, you can get this by bard/barbarian multiclassing, but that gives the character bardic lore and access to magic that doesn't seem appropriate. Or, you could go with straight Barbarian with ranks in Perform, but then that's cross-class unless your DM is generous enough to let you trade a class skill, and even if so, that doesn't seem to give enough of the musician flavor.
 

Priest, i.e. the non-fighty faithful.

Ok, UA has the cloistered cleric, which probably fits well enough. :)

Bye
Thanee
 


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