Missing base class concepts (link?)

Crothian said:
That's what mutli classing and prestige classes are for.
You mean like there's no need for a paladin, because you can play a fighter/cleric instead? Or a rogue/wizard instead of a bard?

Plus, a big problem with D&D's setup where each level gives you progressively greater powers (at least in spellcasting classes), multiclassing is weak.
 

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One I haven't seen mentioned is the noble. Several other settings has a noble base class, so why not base D&D? The only WotC D&D version I know of is from Dragonlance.

How about some sort of technologist/tinker?
 

In PCI's Players Guide to Arcanis there are several new base classes:

THe Patrician is a Very well done class for the Nobles, It dose a better job that the Aristricrat.

There is also the Priest Base class. The Priest is the non combat spiritual center of the party.
 

Dragonhelm said:
How about some sort of technologist/tinker?


That is why I wanted a tinker base class, and there is one, in the Warcraft Campaign Setting. But I wanted one for the DLCS. I mean, it doesnt have to be just Gnomes who can take it. After all, there were the Karthayans, who were Tinkers, even if they did get wiped out, there is still preceedence for Human Tinker types in Dragonlance. Not to mention I can easily see the Knights of Solamnia sending some people to be taught by the gnomes. You could have Solamnic War Engineers or something like that. :)

I could see Dwarves taking up the class too!
 
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Greg K said:
Simple. Classes such as the bard, ranger, and paladin each have a progression and skill selection that represents development of that theme each level whereas multiclassing a fighter/wizard or theif/wizard to fit an archetype focuses character development each level on one class or the other rather than a progression and skill selection that simulates the idea that the character develops both areas simultaneously each level.

So, you want a base calls for all possible mutli class combos? You don't like multi classing.
 

Staffan said:
You mean like there's no need for a paladin, because you can play a fighter/cleric instead? Or a rogue/wizard instead of a bard?

The first is true, the second is not. A rogue/wizard does not equal a bard.

Plus, a big problem with D&D's setup where each level gives you progressively greater powers (at least in spellcasting classes), multiclassing is weak.

Some concepts are going to be stronger then others. So, if you want a fighter/mage that character is not going to be as good casting spells as a staight wizard and not as good at fighting as a straight fighter. But people don't want that, they want a wizard/fighter that is basically gestalt.
 

Greg K said:
Only if you like that half arsed way of doing it.

Yet in your example you site the Paladin as a Fighter/Divine caster. Anybody with any concept of mechanics knows that a Fighter / Cleric is a much more powerful Fighter/Caster than a Paladin could ever be. In short, the Paladin is the halfassed way of doing it.

So you want a Base class like the Paladin for Fighter/Mage... without halfassing it?
 


Stormborn said:
I think that what is mostly missing from the WotC base classes are classes w/o spell casting. I realize Iron Heroes handles this, but its a different system. A viable spell-less Scholar class would be interesting, as would a Charisma focused one. I realize such things wouldn't come up in most regular games, but then not all of the ones in the PHB come up either (we have never had a Barbarian PC in any game, nor even a major Barbarian NPC). Classes with supernatural abilites, but no spell casting, would be useful to. A skinwalker class that has a better wildshape than the druid, no spellcasting, and a better BAB and skills for example.

I would be interested in non-casting versions of bard, ranger, and druid too.
 

LostSoul said:
I think they'd be okay with a Fighter4/Wizard4 who was as effective in the group as a Fighter8 or Wizard8. But he's not.

There isn't a base class yet that can mimic a Fighter/Caster of equal level. Paladins don't get any relevant spells until mid-high level. And even then a Cleric can do it better. Divine Favor, Righteous Might, Destruction Domain, extra smite feat... etc.
 
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