Ultimately I believe having the fighter chasis having to hold both the simple and the "advanced" subclasses held it back. I would of liked to of seen a more advanced fighter class with the maneuvers built into the class, subclasses providing focused and flavoured usage of SD ala scoutlike and to have talents/perks which act like invocations mostly focused on out of combat. Unfortunately the 40+ year run of half assed fighter design continues.
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