Nate Jones
First Post
Spoilers lie ahead, so if you're planning to play in Shackled City, do yourself a favor and avoid this thread - it is definitely worth the wait.
Let me start by saying my group and I are 3 sessions into the Shackled City Adventure Path (They just reached Ghelve's Locks) and are thoroughly enjoy every minute so far.
However, one thing that has consistently bothered me since I picked up the Path a month ago is the creatures in Jzadirune. I'm not sure exactly what it is, but they always strike me as kind of lame. So, at the last minute, I've decided to change them out for something a bit more to my tastes.
On that note, let me backtrack a bit and give a few details on my campaign. First of all, its set in the Western Heartlands of Faerun, but I play fast and loose with the campaign setting. I tried to set the game up with a traditional, high-fantasy flair, and so far, it seems to be holding up - maybe this is why the Dark Creepers, the Skulks and the Ragomuffyn (shudder) never sat right with me. I have five first level PCs with pretty high starting power (40 pt. buy, extra feat, ~1000 bonus starting gold), but none of them are very good at min/maxing, so they are probably a solid EL 2 party.
So, I've thrown out the Skulks, the Dark Creepers (And the Dark Stalker), the Ragomuffyn, and the Malachite Fortress's Hobgoblins (Our last campaign was Red Hand of Doom, so we've all had quite our share of Hobgoblins for the time being) but I've hit a snag trying to figure out what to replace them with. I've traded the Skulks for Shade warriors seeking the secrets of Jzadirune's spell weaver vault, but the others I'm unsure on. Possible creatures on the table include Derro, Duergar, Drow, and Troglodytes, but I'm open to all suggestions.
I'm most interested adding to the High Fantasy factor, while still maintaining the same general roles the replaced creatures held. What sort of creatures would best fit the bill?
Let me start by saying my group and I are 3 sessions into the Shackled City Adventure Path (They just reached Ghelve's Locks) and are thoroughly enjoy every minute so far.
However, one thing that has consistently bothered me since I picked up the Path a month ago is the creatures in Jzadirune. I'm not sure exactly what it is, but they always strike me as kind of lame. So, at the last minute, I've decided to change them out for something a bit more to my tastes.
On that note, let me backtrack a bit and give a few details on my campaign. First of all, its set in the Western Heartlands of Faerun, but I play fast and loose with the campaign setting. I tried to set the game up with a traditional, high-fantasy flair, and so far, it seems to be holding up - maybe this is why the Dark Creepers, the Skulks and the Ragomuffyn (shudder) never sat right with me. I have five first level PCs with pretty high starting power (40 pt. buy, extra feat, ~1000 bonus starting gold), but none of them are very good at min/maxing, so they are probably a solid EL 2 party.
So, I've thrown out the Skulks, the Dark Creepers (And the Dark Stalker), the Ragomuffyn, and the Malachite Fortress's Hobgoblins (Our last campaign was Red Hand of Doom, so we've all had quite our share of Hobgoblins for the time being) but I've hit a snag trying to figure out what to replace them with. I've traded the Skulks for Shade warriors seeking the secrets of Jzadirune's spell weaver vault, but the others I'm unsure on. Possible creatures on the table include Derro, Duergar, Drow, and Troglodytes, but I'm open to all suggestions.
I'm most interested adding to the High Fantasy factor, while still maintaining the same general roles the replaced creatures held. What sort of creatures would best fit the bill?