Outstanding ml3! That's a magnificent pic!
For those who were interested, here's the stats:
Mephistophlings
Small Outsider (Native)
Hit Dice: 4d4 +12 (25hp)
Initiative: +5
Speed: 20ft., fly 20ft.
Armor Class: 19 (+5 Dex, +1 Natural, +1 size, +1 Bracers, +1 Dodge), touch 17, flat-footed 13
Base Attack/Grapple: +2/-1
Attack: Spear +4 melee (1d6+1/x2) or Bite +4 melee (1d4+1/x2) or melee touch +4 melee or ranged touch +8 ranged or Sling +9 ranged (1d3+1/x2)
Full Attack: 2 Claws +4 melee (1d3+1/x2) and Bite -1 melee (1d4/x2) or Spear +4 melee (1d6+1/x2) and claw -1 melee (1d3/x2) and bite -1 melee (1d4/x2)
Space/Reach: 5ft./5ft.
Special Attacks: Spells, Spell-like abilities, Smite Good
Special Qualities: Darkvision 60ft, Immunity to Poison, Resistance to acid 10, cold 10, electricity 10, fire 10, DR 5/magic, SR 14
Saves: Fort +6, Ref +8, Will +7(9)
Abilities: Str 12, Dex 20, Con 16, Int 15, Wis 12, Cha 18
Skills: Bluff +14, Climb +3, Concentration +10, Craft[Any] +2, Hide +9, Jump +3, Knowledge[Arcana] +9, Listen +5, Move Silent +7, Profession[Any] +1, Spellcraft +9, Spot +3
Feats: Alertness(b), Violate Spell[Magic Missile], Dodge
Alignment: Lawful Evil
Possessions: Bracers of Armor +1, Three-tined Spear, Masterwork Sling, Cloak of Resistance +1, 1,000gp
Languages: Common, Infernal, Abyssal
CR: 5
Smite Good (Su): 1/day a Mephistophling can smite a good creature for +4 damage.
Spell-like abilities: 3/day Darkness, 1/day Desecrate. CL 4, DC is Charisma-based.
Mephistophlings have the following skill bonuses:
+4 size bonus to Hide
+2 racial bonus to Climb, Jump, Listen, and Move Silent
+3 racial bonus to Bluff
+2 morale bonus on saving throws vs. fear
+1 racial bonus to attack rolls with thrown weapons and slings
Mephistophlings cast spells as a 4th-level sorcerer.
Spells/day: [6/7/4]
Spells Known: [6/3/1]
Typical Spells Known
0th:
Acid Splash
Detect Magic
Prestidigitation
Message
Read Magic
Ray of Frost
1st:
Mage Armor
Magic Missile
Shield
2nd:
Scorching Ray