mleibrock's in-game thread for Council of Thieves


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mleibrock

First Post
I'd say that is an action so it will have to wait.

Dru grabs one foot of the hellknight he just disabled and lifts stright up, dumping him off his horse on the other side. [ If and only if he can do this as a free, swift, or immediate action. If not, he will just prepare to attack the hellhorse next round.]

[sblock=Dru Xorik, Cav2, sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier L2, age: 20, AC: 20, hp: 24/24
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 24 [10+1Con+1FC+10+1Con+1FC]
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +2, CMB: +4, CMD: 15
Hero Points: 1

Saves:
Fort: +5 = +3[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.
*Aid Allies - adjacent ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [8 ranks at L2]:
Climb 1 ranks, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 ranks, (+1 cha), (+3 class skill) = +5
Intimidate 1 ranks, (+1 cha), (+3 class skill) = +5
Perception 1 ranks, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 2 ranks, (+1 dex), (+3 class skill) = +6 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 2 ranks, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +6 (+7)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +5 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +4 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +4 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 

mleibrock

First Post
Mike,

Janiven currently has two foes adjacent her. I'm going to put your damage on Knight 2 if that is Ok with you.

[section]

Grimly silent, the young city stalker focuses on Janiven's foe and sends a shaft racing his way. . . the head grazes the Hellknight's thigh, leaving a bloody trail through the armor.
[/section]

[sblock=Actions/Rolls]Longbow Attack (1d20+4=24) (Crit Confirm (1d20+4=6)) for Damage (1d8=2)

Well, at least she hit that time. Just a little prick, but every little bit . . .[/sblock]
 


mleibrock

First Post
Canan is out of town, so I'll act for him. The young stranger runs into the center of the combat right up to the wagon and lunges his rapier at knight 12. The rogue seems a master with his weapon and his attack is a particularly good one. attack on knight 12 (1d20+3=22) 1d20+3=23- doing damage on knight 12 (1d6+1=7) 1d6+1=4

The horse whose knight is dead upon his back does not act because his rider is not instructing him to act in any way.

Knight 6 attacks Tiko, landing his longsword against the Half-Elf's side for damage on tiko (1d8+2=7) (I have Tiko currently at 12 HP)

Knight 2 has to stand (after the horse lost footing and took them both down) this draws an AoO from Janiven. attack on prone knight (1d20+9=25) for damage on prone knight (1d8=6)

Knight 9 attacks man 1 but again can not seem to connect. attack on man 1 (1d20+6=10)

The Horse that fell now has no rider - I'm going to Janiven a chance to mount the horse using her handle animal skill check.handle animal check (1d20+9=16). She is not able to mount but she is successfully using it as partial cover against the two knights attacking her.

Suzume and Anundr are up.
 

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Rhun

First Post
Anundr grimaces as the hellknight opens a wound in Tiko's side, but takes advantage of the enemy's distraction to slash his greatsword at the foe's back.

OOC: Adding an addition +2 attack for flaking Knight 6 w/ Tiko.

Attack: [roll0]
Damage: [roll1]
 


Scotley

Hero
Suzume shifts his position (to Q14) and asks the Hellknight, "How well do you fly?" He then shrikes and flaps his wings stirring a wind backed up by divine magic to try and blow the Hellknight over the side of the bridge.

OOC: Dice roller seems to be down, but invisible castle is working again. bullrush (1d20+4=20) Hope their CMD is worse than their AC!

[sblock=Wind Blast (Su)]: As a standard action, you can unleash a blast of air in a 30-foot line. Make a combat maneuver check against each creature in the line, using your caster level as your base attack bonus and your Wisdom modifier in place of your Strength modifier. Treat the results as a bull rush attempt. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.[/sblock]
 
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mleibrock

First Post
Right you are Lou...good catch. Thanks!

I'll modify the post soon and get this moving, hopefully later tonight - did indeed roll the crit. SWEET!.

[sblock=DM only]Did you check for crit? Rapier is 18-20/x2. I only mention it because this battle looks bad for us.[/sblock]
 
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