It has 4 attacks per round, each doing 2d10+6, along with a minor action every 3rd round doing 2d8 + 10 and ongoing 10 damage in a close blast 5 area. Not to mention that it his you better and better as the fight progresses (well, your ac gets worse)
I think it's fine
A very good point, Belphanior! I would add a bit of errata to the end of Dangersense so it reads "It can use one minor action and immediate action between each pair of turns."
That, sir, is deliciously evil.Now I tell you what makes this guy scary, have a fight with the party and then bring in a horde of legion devils vs your party with AC's of 5 and 10![]()