Mmmm...Libris Mortis.


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LM Feats?

Not a lot's been said about the feats found in Libris Mortis. Could someone post the names of the feats, and perhaps indicate those that would be good for the basic four character classes (Fighter, Rogue, Cleric and Wizard) and why? I'm trying to judge how this book might impact the PCs in my current game, and feats are almost always the first thing they look for.

Thanks in advance,
Flynn
 

seankreynolds said:
Introducing a game mechanic that lets you SA/crit undead is like introducing a new fire spell that is "so hot it even hurts creatures with the fire descriptor who would normally be immune to fire."

You mean similar to the way the Piercing Cold metamagic feat from Frostburn works? :D

One possible justification might be that rather than actually striking at a vulnerable physical spot of the undead, it allows sneak attacks against a "metaphysical" vulnerable spot, targeting the connection to the negative energy plane inherent in all undead, which causes a sort of "essence shredding" effect that results in hit point damage. Only weapons with these properties, or special abilities of say a prestige class, can target this connection.

At least, if ever asked, that's how I'm going to explain it.

Or I'll just hand wave it away and say "It's magic. Who knows how these things work?!"
 

Nightchilde-2 said:
You mean similar to the way the Piercing Cold metamagic feat from Frostburn works?
Well, I guess that's one way to solve the feat glut that currently exists -- put out feats that are a no-brainer to exclude.

Backing up a bad mechanic by citing another bad mechanic really doesn't help the case.
 

Mercule said:
Well, I guess that's one way to solve the feat glut that currently exists -- put out feats that are a no-brainer to exclude.

Backing up a bad mechanic by citing another bad mechanic really doesn't help the case.

I wasn't really backing up the "sneak attack undead" thing with that particular example, I was being more..mean spirited towards the fact that they came up with a feat that works the way Piercing Cold does. :)

I'm not a fan of how sneak attacks work by any stretch of the imagination. I really think it's too powerful as-is, personally. I mean, really, all a rogue has to do to devastate most opponents is flank a target. Gods help your poor monster if two rogues are doing the flanking together....
 

Flynn said:
Not a lot's been said about the feats found in Libris Mortis. Could someone post the names of the feats, and perhaps indicate those that would be good for the basic four character classes (Fighter, Rogue, Cleric and Wizard) and why? I'm trying to judge how this book might impact the PCs in my current game, and feats are almost always the first thing they look for.

Thanks in advance,
Flynn

General Feats
Corpsecrafter, Bolster Resistance, Deadly Chill, Destruction Retribution, Hardened Flesh, Nimble Bones, Daunting Presence, Enduring Life, Lasting Life, Empower Turning, Ghost Scarred, Graft Flesh, Heighten Turning, Improved Toughness, Mother Cyst, Necromantic Presence, Necromantic Might, Necropotent, Quicken Turning, Requiem, Stitched Flesh Familiar, Tomb-Tainted Soul, Tomb-Born Fortitude, Tomb-Born Resilience, Tomb-Born Vitality, Undead Leadership, Unquenchable Flame of Life, Vampire Hunter

Divine Feats
Divine Accuracy, Profane Lifeleech, Profane Vigor, Sacred Vengeance, Sacred Vitality, Spurn Death's Touch

Metamagic Feats
Energize Spell, Enervate Spell, Fell Animate, Fell Drain, Fell Frighten, Fell Weaken

Monstrous Feats
Baleful Moan, Contagious Paralysis, Corrupted Wild Shape, Death Master, Eviscerator, Empowered Ability Damage, Endure Sunlight, Ghastly Grasp, Improved Energy Drain, Spell Drain, Improved Paralysis, Improved Turn Resistance, Life Drain, Lifebond, Necrotic Reserve, Positive Energy Resistance, Quicken Manifestation

As for what they do, if you are interested ask on some. I'll, of course, couch them in vague phrases so as to not violate copyright. :D
 

Nightchilde-2 said:
I wasn't really backing up the "sneak attack undead" thing with that particular example, I was being more..mean spirited towards the fact that they came up with a feat that works the way Piercing Cold does.
Ah, good. Then I won't sweat much that my post came off way snarkier than intended.
 

When it comes to sneak attack, I tend to watch feats that modify it very carefully. Nothing can increse either the damage dice or the range in my campaign. I've seen too many supplements try that and it always ends in tears as I can field more thieves guilds than the party's one lone rogue can handle.
 

Nightchilde-2 said:
I wasn't really backing up the "sneak attack undead" thing with that particular example, I was being more..mean spirited towards the fact that they came up with a feat that works the way Piercing Cold does. :)

You're thinking of mere cold. Piercing Cold deals with COLD. The kind of cold that can freeze-dry a white dragon. We're talking Kelvin Scale cold. The kind of stuff that, at the lower end, gives us metallic hydrogen and Helium II. Now, true, it's doubtful Piercing Cold ever gets that bad, but you can still produce temperatures so low even creatures unaffected by normal cold are harmed. So in that area Piercing Cold is not broken.
 


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