Mmmm...Libris Mortis.

Sammael said:
Eh. A fire elemental does not have a fuel supply. It is composed of elemental fire, one of the "building blocks" of the D&D Multiverse, and thus not subject to laws of physics (or chemistry, as the case may be) in regard to transforming matter into energy.
If you disregard the laws of physics (and common sense, you can't have tea and no tea :P ) then the only law left in the bulding is WotC so there is no point in discussiong.
If you leave physics do their work, there can be fire so hot that it can dissipate fire and cold so cold that it can freeze ice.

I do undestand that the wording of this weapon that deals critical damage to undead was poorly done, but so was the example I am rebuking.

edit: clarified sentence
 
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Sammael said:
Eh. A fire elemental does not have a fuel supply. It is composed of elemental fire, one of the "building blocks" of the D&D Multiverse, and thus not subject to laws of physics (or chemistry, as the case may be) in regard to transforming matter into energy.

But, elemental fire is still subject to the rules of the D&Dverse as set down in the rule books. And if the folks at Wizards want a heat so hot it destroys elemental fire, they can have a heat so hot it destroys elemental fire.

Sensible schemes break down at the extremes.
 

Eh. A fire elemental does not have a fuel supply. It is composed of elemental fire, one of the "building blocks" of the D&D Multiverse, and thus not subject to laws of physics (or chemistry, as the case may be) in regard to transforming matter into energy.
Where is it the behavior of fire was replaced in the core rules with a rule that "fire may never hurt fire, under any circumstance"? You've simply chosen to ignore one law of physics for the sake of fantasy, and then imposed another one because you've decided fire hurting fire is too much fantasy.

I'm sorry, I don't make that distinction. I think that the ability to circumvent immunities is perfectly reasonable and has a place in the game.
 


seankreynolds said:
As balance goes, it's not bad. In a "makes sense/breaks an important game-physics rule and thus makes no sense" way it's very bad.
After reading your post, oh heck yeah.

...why wouldn't it be more efficient to just make the weapon hit harder (like an enhancement bonus) or add positive energy to the damage?

As soon as you open the door for using the SA/crit mechanic on undead, you're saying that a character with Improved Critical (a guy who knows how to strike vital spots in a target ("you know how to hit where it hurts") is more effective with this weapon property against undead. You're saying someone with the keen edge spell on their weapon (and thus the "improving its ability to make telling blows") is better at using this weapon property against undead. You're saying that the master rogue (Rog20) is amazingly good at using this weapon property to harm undead.
I totally missed considering these factors...
Excuse me, incorporeal undead, creatures doubly immune to vital-spot attacks because they're undead (and thus have no vital spots) and because they're incorporeal (and thus have no spots at all).

Introducing a game mechanic that lets you SA/crit undead is like introducing a new fire spell that is "so hot it even hurts creatures with the fire descriptor who would normally be immune to fire." See how that makes no sense? A fire elemental is immune to all fire damage, but this spell is "special" and its fire is "so cool" that it can hurt even a fire elemental, a creature made out of fire. An undead is immune to sneak attacks and critical hits because it has no vital spots, but this new weapon property is "special" and its damage is "so cool" that it can strike vital spots in a creature that doesn't have vital spots.
Good point. Ok this is the point where you convinced me and I started thinking about changinf the language to fix this...

{So mechanicly it works sort of like a burst weapon property.}

Which would explain the crit part (though it doesn't explain at all why a guy who does 1d8+8 points of damage is better with this special weapon than the guy who just does 1d8+1 ... the precedent for burst mechanics still affecting crit-immune creatures is that the burst effect is constant and is what is still applied ... the way this weapon property works means that its "positive energy burst" its more effective in the hands of a guy with 30 Str than a guy with 10 Str, which implies that the power relies on something in the user rather than a positive energy burst from the weapon).

But saying it works like a burst weapon property doesn't explain how a sneak attack does more damage with this property. The "positive energy burst" triggers when the incorporeal undead is flanked? Flat-footed? Fooled by a feint? It makes no sense.

There's already a property that gives extra damage against undead that doesn't imply you're hitting a vital spot: undead-bane. Holy also does bonus damage against most undead. I wouldn't have a problem with a positive energy property that worked like flaming or even flaming burst because (as weird as it is that burst weapons work on undead) there's a precedent for that. But there is no precedent for sneak attacks working on undead, ever, and there's a reason for that (because of the reason why SAs work and why undead are immune to them).

So it seems that the Ghost Strike weapon property should be one where the weapon is a ghost touch weapon that also offers a positive energy burst and we completely cut out the problem of the sneak attack.

Making SAs apply (and to a lesser extent, crits apply) to crit-immune creatures opens up some weird doors in the game rules and has the potential to introduce serious problems later. If I can make this weapon property for incorporeal undead, can I make an equivalent property for corporeal undead? If I have a ghost strike vorpal weapon, does that mean I can cut off the head of an incorporeal undead, killing it instantly? Can an assassin (PrC) use a ghost strike weapon to make a death attack (an attack triggered when you do a sneak attack that deals damage)? (The death attack normally would have no effect because it's a Fort save that doesn't affect objects and undead are immune to such things, but you're already using something undead should be immune to).

I agree.

{I interpret the "critical" on this as if it touches the area occupied by an incorporeal undead too much, it takes a lot of positive energy damage.}

That follows the precedent set by burst weapons, yes.

{A sneak attack would be where the rogue sneaks up on it and just puts the sword in its space for a longer time than it would be there if you "chopped it in half." Thus more damage.}

1) That's not what a sneak attack is; a sneak attack is not "holding a weapon in the target for a longer time," it's "strike{ing} a vital spot for extra damage"
2) Your reasoning implies that (a) anyone ought to be able to hold their weapon in an incorporeal undead longer than normal and thus do more damage to it, (b) ammunition like arrows and bolts should do more damage in successive rounds because it can get stuck in the target, (c) all creatures in the game should be subject to these house rules, not just undead targeted by rogues with a ghost-strike weapon.

So ... (1) You're changing the definition of what a sneak attack is, rather than realizing the problem is in the weapon property. You're fixing the wrong problem. (2) You don't want to Go There.

{The sneak attack and the critical maechanic just seem to be there out of convenience rather than creating a new mechanic for the weapon.}

Convenience is a poor excuse for game design if it breaks deliberate design constraints put into the game because of game-physics purposes.

{However while not conceptually bad, I think the language of the rule could be written better. Instead of "...can deliver sneak attacks or critical hits..." a better way to say it would be "...allows the extra damage from attacks that would normally be criticals or successful sneak attacks."}

Which still means that a character with the skill or magic to hit a creature in its vital spots is going to do more damage with this weapon than someone not so trained...

{Using this interpretation and this language, you don't have your internal organ problem.}

... and thus we do have the internal organ problem.

Well you convinced me.

{Also it works like a ghost touch weapon meaning that spirits can weild it. They can disarm an enemy, or sunder the weapon. This is very much a two way street.}

Irrelevant to this discussion, as that's an aspect of the ghost touch property, which nobody is arguing about.

This does make me ask the question: Is it wise to have a property that is essentially is the combination of two properties? As in the example I suggested above I stated that revising the ghost strike to be a ghost touch with a positive energy burst would make it a property composed of two properties. When it comes to the value of the weapon this could be bad.

In this light, I would say that the property should be simply that it does an additional ammount of damage to incorporeal undead. Looking at the properties, perhaps this property should be somthing that can only be added to a ghost touch weapon. Not a positive energy burst as that would be useful against all undead, but a special damage bonus that is only useful against incorporeal undead. I would propose 2d6. So:

The ghost strike weapon has the same properties as a ghost touch weapon except that it does an additional 2d6 damage against incorporeal undead.

This makes sense. It's simple. Here is how I would back up the numbers: A crit will in most situations get you an extra die but we have a potential for two. Rogues got to apply Sneak Attack damage. After first level this gets to be pretty hefty. So two works there too. Looking at bane weapons (which this almost is but not quite as it does not get an actual + to hit) 2d6 is the norm. So since its bonus is really specific, and it basicly has two properties I would rate this one as a +2.

{I see it kind of as an incorporeal undead vaccum. Like a magnet and a bunch of filings. You put the fililngs on a table top and spread them out. This is our wraith. If you have a magnet (our ghost strike weapon) and brush it by very quickly, you will get some filings (damaged wraith). The longer you leave the magnet in range of the filings it gets more (a critical). Then you could stick the magnet in the filings and use a circular motion to pick them up (a rogues sneak attack).}

Except you're still not using the correct definition of a sneak attack. Why isn't the rogue able to do this with an undead-bane weapon against incorporeal or corporeal undead? Why isn't the rogue able to do this with a nonmagical weapon against undead, or against any other creature immune to crits?

{Thats the thing about the Rogue's sneak attack. He simply has time. He has more time to line up the shot and hit a vital.}

Again, you're making up additional rules to justify your altered interpretation of core rules so that this weapon property doesn't break the game rules.
Wow, you're right. What an interesting trap I have fallen into...
A rogue doesn't have "more time" when she gets a SA from flanking. She doesn't have "more time" when her opponent is flat-footed at the start of initiative. She doesn't have "more time" when her enemy is stunned. If she had "more time" she'd get more attacks in a round. If it was a matter of "more time," any character should be able to do this. In fact, there is a "more time to line up a shot" mechanic, it's called coup de grace, and any character can do it, but it doesn't work on undead because they don't have vital spots and spending time to line if for a "good shot" doesn't do any good.

{With this tool he has more time to stick the thing in the incorporeal undead and move it around some (as there are no vitals), thus draining it of its essesnce (like filings to a magnet) and doing more damage to the undead before it has a chance to react.}

So this weapon property gives the rogue "more time" ... and at the same time it gives off a positive energy burst effect?

... One of my characters is a rogue who never can confirm a crit, and the "more-time-rogue" part of the ghost strike ability would be perfect for him. Can I get a version of this weapon property that does only the "more-time-rogue" ability for cheaper than the listed full version cost?
... I have another character who has no sneak attack but crits like a madman and has a special ring that doubles all positive energy damage he deals to creatures. The "positive energy burst" half of the ghost strike weapon property would be perfect for him. Can I get a version of this weapon property that just has the "positive energy burst" part, and cheaper than the listed full version?

Do you see how your game-rule justification of a flawed rule is just making the problem worse? The problem isn't in the definition of sneak attack, incorporeal, or critical hit, it's in how this weapon property uses those rules. The problem is the weapon property.
Absolutly. I was looking at the rule in a vaccum but forgot to consider how other rules worked with the rules the property was using.

Aaron.
 
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JustKim said:
Where is it the behavior of fire was replaced in the core rules with a rule that "fire may never hurt fire, under any circumstance"? You've simply chosen to ignore one law of physics for the sake of fantasy, and then imposed another one because you've decided fire hurting fire is too much fantasy.

I'm sorry, I don't make that distinction. I think that the ability to circumvent immunities is perfectly reasonable and has a place in the game.
A fire elemental comes from the Elemental Plane of Fire, the place described as the source of all fire in the Multiverse. I find it hard to believe that there can be any place hotter than that, yet fire elementals are comfortable living there, which to me implies that they don't continually take damage.

As for fuel, here's the quote about the Elemental Plane of Fire from the SRD:

"Fire survives here without need for fuel or air, but flammables brought onto the plane are consumed readily."
 

mangamuscle said:
I think that was a bad example. Frostburn has a feat that makes cold spells so cold that they can harm even creatures with cold immunity. The inverse I saw once in the anime Bastard! where Dark Scneider managed to cast a fire spell so hot it damaged even a fire immune Efreeti. If you going to say "anime is non-cannon" then must have not read what Jeff Grub wrote "The heat here is so intense that even creatures immune to flame like fire elementals take 1d2 points of damage per turn unless protectyed by Kossuth" in 1the st edition Manual of the Planes, page 40.

Doesn't make more sense now than it did then...
 

mythusmage said:
But, elemental fire is still subject to the rules of the D&Dverse as set down in the rule books. And if the folks at Wizards want a heat so hot it destroys elemental fire, they can have a heat so hot it destroys elemental fire.
Or, they could create a spell to drown water elementals, if they wanted. Doesn't mean it isn't absurd.

Likewise, since it's WotC's rules, they could certainly create a longsword with a hilt so grippy, that no one with opposible thumbs could hold it.
 

When there's no more room in Hell...

I have never been this excited about a WOTC publication ...ever.
I have been to both my local shops with no luck...

I'd recomend buying at your local hobby store... after all if you dont support the locals...there wont be anywhere to go buy cool gaming stuff..

Patience will pay off. Afterall most Undead have eternity to wait anyhow.

I hope this is as good as people are saying....and yes...the ratio for dragons to undead in my campaign is 1:1000.

Ghost walk and Frostburn look to be very well done too...Has WOTC turned the corner?....Unearthed Arcanna and Complete Warrior were prety disappointing.
 

Queen Petite said:
Thats easily the lamest name I've ever heard for a diety.

What's so special about that fellow?

The name Orcus is pulled directly from Roman mythology. Orcus was one fo the names for Pluto (or the Greek Hades), god of the dead and the underworld.

In D&D, he is a staple. He's been around almost forever in the game and people just like him for some reason. I don't get it either.
 

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