Wolffenjugend
First Post
OK, I just thought of this earlier today. Here's the scenario:
Character X has mobility and is mid-level.
Character Y is a tough fighter-type and is high-level.
X and Y are engaged in melee within 5 feet of each other. Neither are using a reach weapon.
Wouldn't it be a tactical advantage for X to attack once and then move, every round if possible?
Here's why. The higher-lvl Y probably has 3-4 attacks per round (let's say 3). If X sticks around and does a full attack (for say 2 attacks per round), he has to endure 3 attacks from Y. But if X attacks once and then moves, he only endures 2 attacks from Y (1 AoO and potentially 1 regular attack when Y follows/charges). On top of that, X will have a better AC by 4 vs. one of the two attacks.
X only gets 1 attack but only suffers 2 (instead of 3) and gets a +4 AC bonus vs. one of the attacks. Seems like a no-brainer...
Thoughts?
Character X has mobility and is mid-level.
Character Y is a tough fighter-type and is high-level.
X and Y are engaged in melee within 5 feet of each other. Neither are using a reach weapon.
Wouldn't it be a tactical advantage for X to attack once and then move, every round if possible?
Here's why. The higher-lvl Y probably has 3-4 attacks per round (let's say 3). If X sticks around and does a full attack (for say 2 attacks per round), he has to endure 3 attacks from Y. But if X attacks once and then moves, he only endures 2 attacks from Y (1 AoO and potentially 1 regular attack when Y follows/charges). On top of that, X will have a better AC by 4 vs. one of the two attacks.
X only gets 1 attack but only suffers 2 (instead of 3) and gets a +4 AC bonus vs. one of the attacks. Seems like a no-brainer...
Thoughts?






