Desdichado
Hero
So...
Last night I was rereading some portions of Arcana Unearthed looking at some of the classes. In particular, I was taking a second look at the Unfettered as a potential inclusion in my low magic homebrew, for which I want more variety in core classes since I've tried to take out a lot of the spellcasting classes and replaced with the Midnight magic system.
I really like that class. It occured to me, though, that it really isn't too much different than a Fighter multiclassed with a Rogue. Sure, the Unfettered cleans up a little bit from that option; doesn't waste things on class abilities like Heavy Armor Proficiency that you'll never use, etc., but a 20 level progression alternating between Fighter and Rogue gets you something that's really, really darn similar to the Unfettered.
Despite that, I really prefer to use the Unfettered for that type of character, because it just feels cleaner, neater and leaner than multiclassing. It also occured to me at that point that I prefer alternate or "modded" core classes to get exactly the concept I want from the get-go rather than multiclassing.
Of course, the DMG (3.0 at least; I don't know what 3.5 says) talks a bit about modding classes, and even gives a pretty good example with the Witch class, but despite this "official" stamp of approval, it seems there's some reluctance amongst many folks to mod classes, in part because of the multiclassing possibilities.
I clearly prefer to mod or use alternates (Midnight's got great alt.rangers and alt.monks, for instance) but what do you prefer to do, and why?
Last night I was rereading some portions of Arcana Unearthed looking at some of the classes. In particular, I was taking a second look at the Unfettered as a potential inclusion in my low magic homebrew, for which I want more variety in core classes since I've tried to take out a lot of the spellcasting classes and replaced with the Midnight magic system.
I really like that class. It occured to me, though, that it really isn't too much different than a Fighter multiclassed with a Rogue. Sure, the Unfettered cleans up a little bit from that option; doesn't waste things on class abilities like Heavy Armor Proficiency that you'll never use, etc., but a 20 level progression alternating between Fighter and Rogue gets you something that's really, really darn similar to the Unfettered.
Despite that, I really prefer to use the Unfettered for that type of character, because it just feels cleaner, neater and leaner than multiclassing. It also occured to me at that point that I prefer alternate or "modded" core classes to get exactly the concept I want from the get-go rather than multiclassing.
Of course, the DMG (3.0 at least; I don't know what 3.5 says) talks a bit about modding classes, and even gives a pretty good example with the Witch class, but despite this "official" stamp of approval, it seems there's some reluctance amongst many folks to mod classes, in part because of the multiclassing possibilities.
I clearly prefer to mod or use alternates (Midnight's got great alt.rangers and alt.monks, for instance) but what do you prefer to do, and why?