Desdichado
Hero
Gez, I find your approach interesting. I'm leaning more and more towards looking up alternate (and especially flexible) core classes and trying to minimize the appearance of prestige classes in my games lately.
Of course, I think my situation is a bit different -- a lot of my problems with the core classes revolve around the flavor associated with them.
Well designed core classes, though, don't need to be really numerous. I've been especially impressed with core classes in AU and Midnight that show an amazing degree of flexibility within a concept, thus negating the need for so many niche core classes.
Of course, I think my situation is a bit different -- a lot of my problems with the core classes revolve around the flavor associated with them.
Well designed core classes, though, don't need to be really numerous. I've been especially impressed with core classes in AU and Midnight that show an amazing degree of flexibility within a concept, thus negating the need for so many niche core classes.