Havrik Stoneskimmer
Adventurer
I'm adapting an old 1e module - C3 The Lost Island of Castanamir - and trying to decide on the best way to model one of the unique creatures from the module. They are called gingwatzim and are balls of raw spirit energy from the Ethereal Plane. Their attack is an automatic loss of strength points when a creature contacts them. More powerful gingwatzim drain more strength points per round than weaker ones. In the original module, if you lose all of your strength points, you fall unconscious. Strength points return at one point per day, but "routine healing spells" return strength to normal all in one go.
I am thinking maybe a combination of weakened and loss of healing surges, with a creature falling unconscious if it is hit and has no surges left? Something like an attack vs. Fortitude, on a hit the target is weakened and loses a healing surge. The original module says "once the strength drain has begun, the victim is paralyzed and unable to defend itself" so maybe consecutive attacks automatically hit? Sustain minor: the gingwatzim automatically hits with the attack? I think "paralyzed and unable to defend itself" is too harsh for 4e, so I don't want it to stun its victims.
This doesn't really capture the incremental strength drain (although the loss of healing surges kind of does). Maybe instead of weakened, have it give the target a cumulative -2 penalty to attacks until the target takes an extended rest? Giving the strength back at one point a day is ridiculous by modern standards, although these things are obviously not to be trifled with.
Any thoughts for this monster specifically, or more broadly, how to model progressive strength drain effects in general?
I am thinking maybe a combination of weakened and loss of healing surges, with a creature falling unconscious if it is hit and has no surges left? Something like an attack vs. Fortitude, on a hit the target is weakened and loses a healing surge. The original module says "once the strength drain has begun, the victim is paralyzed and unable to defend itself" so maybe consecutive attacks automatically hit? Sustain minor: the gingwatzim automatically hits with the attack? I think "paralyzed and unable to defend itself" is too harsh for 4e, so I don't want it to stun its victims.
This doesn't really capture the incremental strength drain (although the loss of healing surges kind of does). Maybe instead of weakened, have it give the target a cumulative -2 penalty to attacks until the target takes an extended rest? Giving the strength back at one point a day is ridiculous by modern standards, although these things are obviously not to be trifled with.
Any thoughts for this monster specifically, or more broadly, how to model progressive strength drain effects in general?