The people using Alternity for fantasy over at http://www.alternity.net would probably disagree with you. So would the folk at TSR who were contemplating its use for AD&D3 until d20 came along, IIRC.Chainsaw Mage said:But Alternity really doesn't *work well* for anything other than sci-fi and modern. It isn't designed for anything else.
Or, even easier, GMs could use the basic knowledge of how money works from their daily lives.Chainsaw Mage said:Wow. You're going to actually keep track of each character's credit card balances, interest rates, and credit histories? You must be a financial advisor or something. Most GM's would just use wealth checks.
Unless you conducted an extensive poll yourself, I'd avoid attributing opinions to "most gamers". Alternity sold very well; this has been documented. However, TSR/WotC was hoping that it would sell as well as D&D, and no RPG in hstory has yet done that. Ergo, the bean-counters canned it.Chainsaw Mage said:Nope. It was killed because it didn't sell very well. It didn't sell very well because it wasn't a very good game (in the opinion of most gamers).
buzz said:Alternity was a good RPG. Maybe not a great RPG, but a good one. I don't see why it should be necessary to rip on it so. If history had been a little different, we'd be using the step table and Action Checks for our D&D games.
buzz said:Unless you conducted an extensive poll yourself, I'd avoid attributing opinions to "most gamers".
My d20 Farscape had a complete lack of money and it was great. Every other game was motivated a "lack of supplies."buzz said:Or, even easier, GMs could use the basic knowledge of how money works from their daily lives.
Not that I have any problem with the Wealth system; I love d20M. But I also can see many type of campaigns where keeping track of money in anything more than a as-needed-for-plot capacity is totally unnecessary.