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Modern Game with Psionics - Mental Bloc/OOC

I'm wondering if there is any interest in playing psionic characters in a modern setting. These would be fairly powered PCs when compared to the rest of the world at large, but up against opponents and organizations that could match or surpass them. Sort of like an X-Men type feel, with the PCs fighting enemies of the public in general and them in particular: sinister corporations that would use PCs to gain power, psychic serial killers, that sort of thing.

I would want to use True20 or d20 Modern for the system. The PCs would either start being recruited by their patron, or on their first mission - I'm ambivalent and would go with what the players liked more.
 
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Hugely. I love modern supernatural settings for games. They're surprisingly uncommon too. :)

That said, I don't have True20...d20 Modern has the advantage of an SRD though.
 

I'd love to give it a shot if it was d20 Modern! I don't have True20 either. I'm all over playing in anything near to an X-men feel! Count me in for the considering!

Edit to add: Heck, if you wanted to get really crazy it could be similar to the Heroes TV show! Maybe a new generation of people suddenly getting their powers and how their gonna deal with that? I'm all for it either way though. Love to be in the X-school under Xavier type or as a former norm now with powers to figure out and a life all messed up by them. Or anything else for that matter! :D
 
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Hmmm, yes...a gritty pseudorealism vantage like Heroes might be cooler...at least to start with...than diving right into four color X-Menism...though it's all good.

I too kind of like the idea of starting at the beginning. The unveiling of the powers is such a big event in the character's lives...it's loads of fun to RP. :) Of course, there could easily still be a vast shadowy conspiracy of silence...Men In Black pursuing us...shades of The Company from Heroes, though I'm sure there'd be more factions than just that. If there really were psychics, everyone would want a piece of that pie. Organized crime, governments, clandestine intelligence agencies, terrorist groups, ANTIterrorist groups, cults, and perhaps a group or groups assembled by psychics for psychics (for agendas benelovent or otherwise).
 

If the group is thrown together because whatever causes their powers is location based, it could be a good reason for a group of very different types of people to work together. Especially if that same event messed with their families/friends/loved ones and they somehow survive because of the change. (I saw this somewhere in a comic once where all the people riding on a trolley that gets hit with this energy end up developing powers. Don't remember the name of it though.)

Maybe some accidental discharge of something into a civilian area that kills or cripples most but some are changed instead. They are locked up in quarentine for awhile and get to know each other there (maybe the heroes AND the future villains are in there!?) before being released/escaping/whatever. Now with their common loss and situation binding them, they leave their old lives behind and group together for some cause....Enter Mentor X/Government man/Alien genetic researcher/whatever...

Jeez, now it's starting to sound like 4400. I'd roll with that too though.

(Sorry, creative juices got flowing a little strong there.) :heh:
 
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Well, then let's assume d20 Modern rules. If folks want to state a preference for novice psi vs. experienced, that'd be great, too. I could combine both in the adventure.
 
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I'd be interested in this, if it's D20 Modern. I like True20, but it's not for everyone, and like others have said, the D20 Modern rules are a little more accessible.

I'd prefer a less powerful than a more powerful if that's what the question was.
 

For power level, I'd prefer low to low/medium. Light enough to learn and get used to things okay while keeping enough powers to have some options and a little more survivability. Of course the origin would help determine whether the heroes are complete noobs or have had a little time to practice.
 

I like novices...we can start relatively low power and go from there.

Which, coincidentally, works well with a d20 level system. :)
 

It sounds like it might make sense to start at 4th level, allowing PCs to have a starting level in Telepath or Battle Mind. If a character has already participated in things, there's the Agent class from Urban Arcana which is in the SRD.

So feel free to make characters! If you three are interested that'd be perfect as far as I am concerned.
 

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