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Modern Game with Psionics - Mental Bloc/OOC


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So, since we definately only want one rookie character. Do we want to decide on which one of us that will be before getting too deep into character creation? Anybody wanna volunteer? If nobody else wants to I could play the noobie or we could draw straws via Invisible Castle rolls or something.
 

Phoenix8008 said:
So, since we definately only want one rookie character. Do we want to decide on which one of us that will be before getting too deep into character creation? Anybody wanna volunteer? If nobody else wants to I could play the noobie or we could draw straws via Invisible Castle rolls or something.

I prefer trial by combat.

:D

You can be the rookie as far as I'm concerned. Or I'll do it.
 

HURM

At first I wanted to rookie out...but then I had a fun idea for a kind of battle hardened gruff veteran psi...

Now I can't decide!
 


I'm interested. I'd like to play a psychic shaper/kineticist (astral construct, etc.) if there's still space left here. (assuming you're using the XPH)
 
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I'm not entirely certain how much of the XPH we're actually using. It would help me plan my character, actually. Can we get a ruling on this, or at least some guidelines?
 

Fine, I'll play the rookie then. I'm thinking he'll be a smart mouthed punk from off the streets thats been in trouble with the law too many times and joining up with this group was his last chance to stay out of jail. (Kind of a Tripple X kinda thing.) I'll figure out more details tomorrow.
 


Behold...the first draft of my surly pyrokinetic Battlemind!

Street smart, savvy and on the run since her early teens, Ash has grown up way too fast for her humble years. She keeps on the move, new cities, new names; only the ashes in her wake stay the same. Despite the hardness that years of fighting for her life and living on the run have ground into her, Ash hasn't lost the ability to feel compassion, or to hunger for companionship...even if she professes outwardly that such things are weaknesses.

[sblock=Ash]Name: Ash
Class: Battle Mind 4
Occupation: Psychic
Gender: Female
Height: 5'6" Weight: 120
Hair: Brown Eyes: Brown
Age: 17

XP: 6000 Needed: 10000 xp
Allegiances: Self
Reputation: 0
Speed: 30 Run: 120
AP: 8/8

Hit Points: 30
Massive Damage Threshold: 14
Initiative: +3
Defense: 16 (10 + 3 dex + 3 class)
Buffed Melee AC: 21 (+3 equipment + 1 insight + 1 dodge)
BAB: +3 Melee: +4 Ranged: +6
Unarmed +4 (1d3+1; 20, x2)

Abilities: Str 12, Dex 16, Con 14, Int 12, Wis 14, Cha 12

Saves: Fort +6, Ref +4, Will +5

Skills:
Autohypnosis (Wis) +5 (3 ranks + 2 wis)
Concentration (Con) +10 (7 ranks + 2 con +1 occ)
Intimidate (Cha) +8 (7 ranks + 1 Cha)
Jump (Str) +8 (7 ranks + 1 Str)
Knowledge: Streetwise (Int) +5 (4 ranks + 1 int)

Feats:
occ Iron Will
1 Weapon Prof: Personal Firearms
1 Defensive Martial Arts
3 Point Blank Shot
b Weapon Finesse: Psiblade

Attacks
Psiblade +1, +7 to hit, 1d6+2 dmg, move action, lasts 4 rnds
Firebolt, +6 to hit (rngd touch), 1d6+1 dmg, 60', +1 hit/dmg within 30', 1pp

Class Abilities
Psionics
Psiblade (+1 enhancement, 1d6 dmg, mv to manifest, 4 rnds)
Psishield (+3 equip to AC, mv to manifest, 4 rnds)
Imprint Tattoo

Psionics
Manifester level 4
DC: 12+lvl
Power Points: 5/5

0 level (each free manifest 7/day)
- Burst (+10', 1 rnd, free action)
- Finger of Fire (35', 1d3)
- Far Hand (35', 5lbs, concentration)

1 level
- Fire Bolt
- Combat Precognition (+1 insight to Defense, 1 hr/lvl)

Current Wealth: +6

Casual Clothes
Daypack, 2lbs
Ducktape, 1lb
Flashlight, 1lb
Rope (150'), 12lbs[/sblock]
 

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