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Modern Game with Psionics - Mental Bloc/OOC

Let us know how you want us to proceed vis a vis the XPH / D20 Modern dichotomy. I don't think telepathy will be all that different, but let me know.
 

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I've got my character created. About half way through typing him up to post here. Hopefully get that done at home tonight. If not, then early tomorrow. Just using powers out of d20 Modern Core book so far. If I see something better, then I'll see about substituting.
 


My character so far. How are we doing wealth checks per level and action points


Name: Reed Emmerson
Class: Telepath 4
Occupation: Psychic (diplomacy and bluff)
Gender: Male
Height: 5'9" Weight: 150
Hair: Bleached white
Eyes: Brown
Age: 27

XP:
Allegiances:
Reputation: +2
Speed: 30
Action Points: 21
HP: 21
Massive Damage Threshold: 12
Initiative: +6
Defense: 14 (+2 dex, +1 class, +1 heavy overcoat-functionally a leather jacket)
BAB: +2
Abilities: 8,14,12,16,12,16
Saves: +2, +2, +8


Skills:
Knowledge: Philosophy and Theology: +10
Intimidate +10
Diplomacy: +10
Bluff: +11
Gather Information: +10
Psicraft: +9
Autohypnosis: +9
Profession +8


Feats:
Wild Talent (occ.)
1 Improved initiative
1 personal firearms proficiency
3 Sixth sense
B iron will


Attacks:
Knife (+1 melee, 1d4 damage)
Pepper Spray (+4 ranged, DC 15 fort or be blinded for 1d4)
+2 S&W M29 (+6 ranged, 2d8)
Taser (+4 ranged, 1d4 electricity, Fort DC 15 or paralyzed for 1d6 rounds)


Abilities:
Trigger power (Charm Person)
Power Crystal (Purchase DC 20)


Psionics:
Manifester level 4
Power Points: 7+5 (12) +an aditional 5 from the power crystal

0 (DC 13):
- Finger of Fire
- Far Hand
- Detect Psionics
-Missive
-Burst (usable 3/day from wild talent)

1 (DC 14):
-Charm Person
-Lesser Body Adjustment
-Akashic Research

2 (DC 15):
-Inflict Pain



Wealth Bonus: +4

Gear (on asignment)

Drives:
Dodge Neon (26)

Trunk:
Portable stove (9)
Binoculars (7)
Sleeping bag (9)
Night vision goggles (17)

Wears:
Casual Clothes (8)
Overcoat (9)


Pockets (6.5 lb.):
Power Crystal on a silver chain around neck (20) --lb.
knife (7) 1 lb.
3 cannisters of pepper spray (5) 1.5 lb
Heavilly modified M29 (+2 attack, laser rangefinder, RI 45) (22) 3 lb.
Firearms Permit (10) --lb.
Concealed carry holsters for the knife and M29 (5) 1 lb.
Cell Phone (9) --lb.
DC 15 Fake ID (25)
Stun Gun (5) 1 lb.

Daypack (5) (5 lb.):
Duct Tape (4) 1 lb.
First aid kit (5) 3 lb.
50 Extra rounds for the M29 (24 in speed loaders) (5) and (3) 4lb.-ish
Standard Flashlight (4) 1 lb

Total weight: 12.5 lb
 
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Code:
Name: Alex Murphy a.k.a. "Lex"
Class: Charismatic 3/ Telepath 2
Occupation: Criminal
Gender: Male
Height: 5'8" Weight: 150
Hair: Blonde Eyes: Blue
Age: 19

XP: 15,000 Needed: 21,000 xp
Allegiances: Self, Criminals
Reputation: +3
Speed: 30 Run: 120
AP: 8/8 (1d6)

Hit Points: 33
Massive Damage Threshold: 14
Initiative: +2
Defense: 15 (10 + 2 dex, + 2 class, +1 equipment)
BAB: +2, Melee: +3, Ranged: +4
Unarmed +3 (1d3; 20, x2)

Abilities: Str 12, Dex 14, Con 14, Int 12, Wis 12, Cha 16

Saves: Fort +4, Ref +4, Will +5

Skills:       (From: [B]Occupation[/B]; [U]Charismatic[/U]; [I]Telepath[/I])
[I]Autohypnosis[/I]	         +4 (3 ranks, +1 Wis)
Balance			 +2 (0 ranks, +2 Dex)
[U][I]Bluff[/I][/U]			+12 (6 ranks, +3 Cha, +3 Fast Talk)
Climb			 +1 (0 ranks, +1 Str)
Computer Use		 +1 (0 ranks, +1 Int)
[I]Concentration[/I]		 +3 (1 rank, +2 Con)
[U]Craft (Visual Art)[/U]	 +1 (0 ranks, +1 Int)
[U]Craft (Writing)[/U]		 +1 (0 ranks, +1 Int)
[U][I]Diplomacy[/I][/U]		+13 (7 ranks, +3 Cha, +3 Fast Talk)
[B]Disable Device[/B]		 +8 (7 ranks, +1 Int)
[U]Disguise[/U]		 +3 (0 ranks, +3 Cha)
Drive			 +3 (1 rank, +2 Dex)
Escape Artist		 +3 (1 rank, +2 Dex)
Forgery			 +1 (0 ranks, +1 Int)
[B]Gamble[/B]			 +8 (4 ranks, +1 Wis, +3 Fast Talk)
[U][I]Gather Information[/I][/U]	+10 (7 ranks, +3 Cha)
[U]Handle Animal[/U]		 +3 (0 ranks, +3 Cha)
Hide			 +2 (0 ranks, +2 Dex)
[U]Intimidate[/U]		 +7 (4 ranks, +3 Cha)
Jump			 +1 (0 ranks, +1 Str)
[U]Knowledge(Streetwise)[/U]	 +5 (4 ranks, +1 Int)
Listen			 +1 (0 ranks, +1 Wis)
Move Silently		 +2 (0 ranks, +2 Dex)
Navigate		 +1 (0 ranks, +1 Int)
[U]Perform(any)[/U]		 +3 (0 ranks, +3 Cha)
[U][I]Profession[/I][/U]		+10 (8 ranks, +1 Wis, +1 Windfall feat)
[I]Psicraft[/I]		 +4 (3 rank, +1 Int)
Research		 +1 (0 ranks, +1 Int)
Ride			 +2 (0 ranks, +2 Dex)
Search			 +1 (0 ranks, +1 Int)
[I]Sense Motive[/I]		 +1 (0 ranks, +1 Wis)
Spot			 +1 (0 ranks, +1 Wis)
Survival		 +1 (0 ranks, +1 Wis)
Swim			 +1 (0 ranks, +1 Str)
Treat Injury		 +1 (0 ranks, +1 Wis)
Tumble			 +3 (1 rank, +2 Dex)

Feats:
occ Personal Firearms Proficiency
1 Point Blank Shot
1 Precise Shot
3 Double Tap
b2 Windfall

Attacks:
-Desert Eagle, +3 to hit, 2d8 dmg (20/x2), range 40’, semiautomatic, 8 shots per clip
-(within 30’) Desert Eagle, +5 to hit (Point Blank Shot and Laser Sight), 2d8 +1 dmg(20x2), range 40’, semiautomatic, 8 shots per clip
-(Using Double Tap feat) Desert Eagle, -2 to hit, +1 die of damage (3d8 total)

Class Abilities:
Fast Talk
Bonus Feat: Windfall
Dazzle
Psionic Skills
Psionic Powers
Trigger Power (Lesser Mindlink)

Psionics
Manifester level 2
DC: 13+lvl
Power Points: 8/8 (3 base, +5 Cha)

0 level (free manifest 7/day, then cost 1pp)
- Far Hand
- Detect Psionics
- Daze

1 level (Cost: 1PP)
- Control Object
- Lesser Mindlink (Trigger Power)

Current Wealth: +14 (already added Profession rolls and bought equipment)

Equipment:
Clothing (high end  cool street clothes)
Leather Duster (as Leather Jacket armor)
Digital Camera
2 cell phones (one personal, one business)
Electrical Tool Kit (basic)
Lockpick set
Car Opening kit
Lock release gun
Flashlight-penlight
Backpack
Concealed carry holster (under left armpit)
Pistol Suppressor
100x ammo (.50 cal A&E) = 12 preloaded clips with 4 leftover bullets.
Desert Eagle pistol
Laser Sight
Changes for 5th level: +6 HP(4+2 CON), +6 Skill Points(+1 Diplomacy, +1 Disable Device, +1 Gather Information, +1 Profession, +2 Psicraft), +1 BAB, +1 Will save, +1 Def bonus, +1 Power Point, Learned Lesser Mindlink power and made it his Trigger Power

Background: Lex has been in trouble with the law since middle school. And he was good at it too. Got real succesful in the business. Nothing too damaging or disgusting. No gang wars or drug dealing. Mostly easy robberies, some con work, and the like resulting in a pretty nice lifestyle. Luckily for him, his fast mouth kept him out of most big trouble till his talk got too big and insulting to the guys up the food chain in the criminal organization he was a part of. They finally had enough and hung Lex out for the cops to take as a fall guy. He knows he was set up, but explain that one to the judge who's heard all the excuses. He was 18 then and off to a prison cell.

It was inside that he first started noticing his powers. It started accidentally at first. I mean, in prison, who doesn't wanna be able to pick up their soap without bending over? Talk about freaky. He started being able to move things with a thought. Hardly believing it himself, he still tried to focus and learn to use this power. He could even smack somebody with his 'invisible hand' and leave 'em stunned for a bit. It was when he did this once that he first saw the glow. The area where he was imagining the 'invisible hand' to be glowed with a silvery light. Nobody else could see it though. At least, not till that new guard showed up. Next time Lex pushed somebody aside with his power, the guard SAW it. And that's when Lex noticed that this guard had a glow too.

One short phone call later there were some government goons there meeting with him and asking how badly he'd like to get out of jail. Pretty damn badly is right! So he signed their waivers and Non Disclosure Agreements and agreed to be taught more about his powers while being of 'some use' to the country. Now he was out. An ex-con being teamed up with god knows who (or what) kinda people (?) to do whatever it is they do. Can it get any freakier?
 
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A Crazy Fool said:
What about profession checks every level and wealth rolls for really expensive items like my psicrystal?
You can take 20 on the crystal and other starting equipment. Just buy all the cheap stuff first and then impose the Wealth penalty.
 

Everyone's characters look good to me. I'd like either Ash or Lex to have been fairly independent wrt her powers. Since Lex' background reflects some exposure to other groups, it might be easier for Ash, if that's OK with Shayuri.
 

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