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Modern Game with Psionics - Mental Bloc/OOC


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Ah, good, I'm not insane.

Here's Reed lv 5.


Name: Reed Emmerson
Class: Telepath 4
Occupation: Psychic (diplomacy and bluff)
Gender: Male
Height: 5'9" Weight: 150
Hair: Bleached white
Eyes: Brown
Age: 27

XP:
Allegiances:
Reputation: +2
Speed: 30
Action Points: 29
HP: 26
Massive Damage Threshold: 12
Initiative: +6
Defense: 15 (+2 dex, +2 class, +1 heavy overcoat-functionally a leather jacket)
BAB: +2
Abilities: 8,14,12,16,12,16
Saves: +2, +2, +8


Skills:
Conentrate: +3
Knowledge: Philosophy and Theology: +10
Intimidate +10
Diplomacy: +11
Bluff: +12
Gather Information: +11
Psicraft: +10
Autohypnosis: +10
Profession +9


Feats:
Wild Talent (occ.)
1 Improved initiative
1 personal firearms proficiency
3 Sixth sense
B iron will


Attacks:
Knife (+1 melee, 1d4 damage)
Pepper Spray (+4 ranged, DC 15 fort or be blinded for 1d4)
+2 S&W M29 (+6 ranged, 2d8)
Taser (+4 ranged, 1d4 electricity, Fort DC 15 or paralyzed for 1d6 rounds)


Abilities:
Trigger power (Charm Person)
Trigger Power (Inflict Pain)
Power Crystal (Purchase DC 20)


Psionics:
Manifester level 5
Power Points: 10+5 (15) +an aditional 5 from the power crystal

0 (DC 13):
- Finger of Fire
- Far Hand
- Detect Psionics
-Missive
-Burst (usable 3/day from wild talent)

1 (DC 14):
-Charm Person
-Lesser Body Adjustment
-Akashic Research

2 (DC 15):
-Inflict Pain
-Clairaudience Clairvoyance (5th level)



Wealth Bonus: +4

Gear (on asignment)

Drives:
Dodge Neon (26)

Trunk:
Portable stove (9)
Binoculars (7)
Sleeping bag (9)
Night vision goggles (17)

Wears:
Casual Clothes (8)
Overcoat (9)


Pockets (6.5 lb.):
Power Crystal on a silver chain around neck (20) --lb.
knife (7) 1 lb.
3 cannisters of pepper spray (5) 1.5 lb
Heavilly modified M29 (+2 attack, laser rangefinder, RI 45) (22) 3 lb.
Firearms Permit (10) --lb.
Concealed carry holsters for the knife and M29 (5) 1 lb.
Cell Phone (9) --lb.
DC 15 Fake ID (25)
Stun Gun (5) 1 lb.

Daypack (5) (5 lb.):
Duct Tape (4) 1 lb.
First aid kit (5) 3 lb.
50 Extra rounds for the M29 (24 in speed loaders) (5) and (3) 4lb.-ish
Standard Flashlight (4) 1 lb

Total weight: 12.5 lb
 

So we're waiting for Shauyri to update her character then? For IC, are we just gonna say they sleep and feel more powerful in the morning or we gonna have a little time skip where we train some and gain power? Just asking so I know which direction to take the conversation in next with Oblamov.
 

Well let an indeterminate amount of time go by. If you want something done before the next adventure, just let me know.

I would like to make this a sort of heist-deal like Ocean's 11 or Mission Impossible, where you plan and execute the mission - if that works. I have some ideas on how it will go.
 

I'm here. I had to download the files again...forgot to swap them to my new computer.

Updating and leveling now.

If you want do something like that, Ash might be a good catalyst. There's probably all KINDS of things she's wanted to try, but because she was solo they were too dangerous or just couldn't be done.
 

[sblock=Ash]Name: Ashley
Class: Battle Mind 5
Occupation: Fugitive (Criminal)
Gender: Female
Height: 5'6" Weight: 120
Hair: Red Eyes: Brown
Age: 17

XP: 10000 Needed: 15000 xp
Allegiances:
Reputation: +1
Speed: 30 Run: 120
AP: 32/40

Hit Points: 36/36
Massive Damage Threshold: 14
Initiative: +3
Defense: 17 (10 + 3 dex + 4 class)
Buffed Melee AC: 21 (+3 equipment + 1 insight)
BAB: +3 Melee: +4 Ranged: +6
Unarmed +4 (1d3+1; 20, x2)

Abilities: Str 12, Dex 16, Con 14, Int 14, Wis 12, Cha 12

Saves: Fort +6, Ref +4, Will +4

Skills: 35+5
Autohypnosis +6 (5 ranks + 1 wis)
Concentration +10 (8 ranks + 2 con)
Drive +5 (2 ranks + 3 Dex)
Hide +10 (7 ranks + 3 Dex)
Disable Device +10 (8 ranks + 2 Cha)
Knowledge: Streetwise +6 (4 ranks + 2 int)
Spot +7 (6 ranks + 1 Wis)

Feats:
occ Weapon Prof: Personal Firearms
1 Iron Will
1 Psionic Surge
3 Point Blank Shot
b Weapon Finesse: Psiblade

Attacks
Psiblade +2, +8 to hit, 1d6+3 dmg, move action, lasts 4 rnds
Firebolt, +6 to hit (rngd touch), 1d6+1 dmg, 60', +1 hit/dmg within 30', 1pp

Class Abilities
Psionics
Psiblade (+2 enhancement, 1d6 dmg, mv to manifest, 5 rnds)
Psishield (+3 equip to AC, mv to manifest, 5 rnds)
Imprint Tattoo
Combat Manifestation

Psionics
Manifester level 5
DC: 12+lvl
Power Points: 8/8

0 level (each free manifest 7/day)
- Burst (+10', 1 rnd, free action)
- Finger of Fire (35', 1d3)
- Far Hand (35', 5lbs)

1 level
- Fire Bolt (1d6+1, 60', ranged touch)
- Combat Precognition (+1 insight to Defense, 1 hr/lvl)
- Biofeedback (Str bonus as nonlethal with each attack)

2 level
- Combat Prescience (+2 insight to attacks, 1 min/lvl)

Current Wealth: +5

Weapons
-* Glock 17 (9mm), +7 to hit, 2d6 dmg, 30', 17rnds, +1 hit/dmg within 30'

Armor

Gear
* Fake ID (DC 15)
Casual Clothes, 2lbs
Fatigue Jacket, 2lbs
* Photojournalist's vest, 1lb
Range Pack, 2lbs
First Aid Kit, 3lbs
Ammo, 9mm: 100 (2 boxes), 2lbs
Spare magazines: 2, 1lb
Concealed carry holster, 1lb
Daypack, 2lbs
Road Atlas, 1lb
Ducktape, 1lb
Flashlight, 1lb
* Multipurpose tool,
Rope (150'), 12lbs

* Reduced wealth by 1

[/sblock]
 
Last edited:

Eee...triple post!

Just wanted to say I'm not being obstructionist. She wants to join...I just can't have her cheerfully give in and still be true to the character. :) She's been on her own too long.

It won't take much to convince her to stay, I promise.
 



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