GMSkarka said:
Supposedly "clever" commentary on game design, mocking White Wolf tropes from the early 90s? Yeah, I know what you mean.
I don't see that any of those tropes have really seriously changed; in fact, if you remove the "modern" elements of the formula you could say mostly the same about Exalted.
However, its not just White Wolf products we're talking about. Consider a description someone recently made on a forum of a particular RPG:
These human gets turned into supernatural beings by these other supernatural beings who force a bit of their essence down their throats.
The supers are overly-socialized and organized into theses venomous groups. The groups are tentatively arrayed together against an uber-enemy, which ought to cause them to stop squabbling and unite, but doesn’t really. There is a real sense of cynicism and falsity to every faction so that conspiracies abound.
There’s a blatantly “adventuring party“situation which is used to promote “coteries” formed from completely dissimilar characters and force them to be a group.
Despite the characters being uber-powered, there are still bigger, uberer guys who control everything and enforce this poisonous social structure so that the characters have to act around everything or play the social game but can’t really change things.
The bad guys use this thing to destroy the old supers and drain their powers. The players might too, although that would be “bad”.
Use your blood to create a bond with someone which represents some kind of dysfunctional relationship.
You drain your super-quality to make yourself physically and mentally cooler than mundanes. You can become unobtrusive. Or do something wacky magically, although Rites are mechanically different from other magic.
You’re supposed to be some kind of faery-tale or mythological or cosmic being. At least, sort of. But there’s no real mechanic to encourage play in that particular style, as opposed to super-heroes, say.
Fractured use of Latin to make things sound cooler and more impressive
Talking about Vampire or some other white wolf product? No.
The quote was actually describing Nobilis.
And I will agree, that the mere presence of a formula does not guarantee that a product will be bad, but there is archetype and then there's formula. There's Star Wars and then there's "battle beyond the stars"; there's the X-men and then there's "x-title number 245599".
And certain formulas weren't really good to begin with.. considering the fact that the original Vampire game was meant to be a "deep game of personal horror", when in reality virtually everyone used it to play highlander-clones in katanas wielding uzis and trenchcoats.
Or the slavish devotion to metaplot that demanded that every one of these "formula" settings demand that you play an uber-powerful character that is essentially impotent to do anything meaningful because he is constantly hampered by far more powerful NPCs, who exist mainly to make sure the author's "novelistic" vision of the setting will continue to move forward and players and GMs alike can be railroaded.
Nisarg