Azure Trance
First Post
Vampires in the modern day seem pretty different then they were thought of in history. Pop culture flicks like Blade or the upcoming Underworld show them in a more sleek light. They aren't confined to coffins and can sleep anywhere. They are super strong, super fast, and nigh indestructible to conventional means (guns, knives). On the flip side, perhaps in order to make it more realistic they can't turn into a swarm of bats or an invisible gas.
I can't recall if they still retain a fear of symbols or objects - garlic, running water, holy symbols, etc. The only thing that seems to be universal is their fear of sunlight (or as in Blade, UV light).
How would D&D be affected if a less conventional medieval vampire stereotype was replaced by how we percieve them today? Aside from the feeding of blood, they'd be more akin to a quintessential nocturnal uber-human. Have any of the plethora of D&D products out there today taken such a stance on the modern vamps? It tickles me how you could flummox traditional-thinking PCs by unleashing something like this.
I can't recall if they still retain a fear of symbols or objects - garlic, running water, holy symbols, etc. The only thing that seems to be universal is their fear of sunlight (or as in Blade, UV light).
How would D&D be affected if a less conventional medieval vampire stereotype was replaced by how we percieve them today? Aside from the feeding of blood, they'd be more akin to a quintessential nocturnal uber-human. Have any of the plethora of D&D products out there today taken such a stance on the modern vamps? It tickles me how you could flummox traditional-thinking PCs by unleashing something like this.