Johnny Angel said:Here's something I'm a bit confused about: Your occupational perks -- are these ones you have while you're in the occupation, or ones from which you can choose whenever you have perk points available? And when are they available? Near as I can tell, this is the scheme:
1) Everyone starts with two perks. (Page 8 says, "Most characters receive two perks." not "Most occupations grant two perks.")
1b) Except for those who take their first level in Star, who get 4 starting perks. (It says "...two additional starting perks from your occupation." p. 18)
1c) The only other way to get more perk points is to take the Career Advancement feat (M20 47)
2) Each perk can buy you one of the following:
3) Your perk selections can change:
- +4 Reputation (from Professional Reputation)
- +4 Wealth (from Professional Salary)
- A Skill Modification that opens up one of the special abilities of certain skills
- One of the perks listed in your current occupation's Occupation Specific Perks
3b) {When a change in perk selections is allowed, you can change all of your perks?}
- Whenever your character gains ranks in one or more professional skill
- Whever your character picks up one of the feats listed in your current occupation's Improved Feats list
- Whenever your character changes occupation
It would appear that it is permissible to change profession in the middle of a level, but it would be less troublesome, especially for those of us who like to do these things by spreadsheet, to have it possible only upon gaining a level. Otherwise your current class skills would shift. Even doing it by hand it would leave you with more stuff to remember.
Vigilance said:Combat is gritty but cinematic.
While a PC can take several shots before going down, medical care is a must for characters who are planning on seeing a lot of combat.
masshysteria said:Looking over the PDF's on the site, this project has piqued my interest. But a few questions:
One of my big complaints about d20 Modern was how super human the PCs could get. So, I stuck with Alternity. It was the only game I knew that could model a drive by shooting where it sends a war vet to the hospital while the little girl sitting next to him on the steps justs ends up with a flesh wound. (Amazing success for a mortal damage against the vet, ordinary success for stun damage against the girl).
I always described the combat in Alternity as cinematic realism. How does Modern20 stack up to that? Can a low level punk with a gun pose any threat to a higher level PC?
What about magic? How does it work? Can I play something like Buffy as well as I can the X-Files? Basically is there a set level or theme of magic?
Looks like a great product and hearing about the future support really make this an interesting line.
[Edit] Oh, and what about Darwin's World? Seems like this would be the perfect system for DW.
Mmmh... This Modern20 definitely seems worth looking at! I am even more tempted buying it. Especially with the reasonnable 10$ price.Vigilance said:Well- firearms in Modern20 are more lethal than their d20M counterparts. a S&W M29 .44mag revolver (the Dirty Harry gun), for example, does 2d8+8 in Modern20 as opposed to 2d8 in d20M.
The weapon could be fired twice per round at 1st level, with the second attack being at -5.
After hit with the weapon, you roll a location, which modifies this damage.
So if your location is "head", you double the base damage to 2d8+8 x2. So potentially, if he was extremely, very lucky, a 1st level punk with a pistol could inflict 48 points of damage with a single shot. (24 points plus doubling for a head hit)
Of course, a skill character has a higher BAB, and can do nifty tricks like take the called shot perk and intentionally shoot people in the head.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.