Creamsteak
Explorer
Ability scores are generated through a slightly modified point buy. Ability scores start at 6 instead of 8 to make the ability scores slightly more open ended. The math that was used to figure out how many points should be given to players is the point buy value of every possible dice roll using the 4d6 drop one method over the total number of possibilities rounded up, then multiplied by the total number of ability scores, which is six. In other words 40.52777778 rounded up to 41. It seems like a lot more points than usual, but the numbers make some sense given the slightly raised cost of average ability scores.
Ability Score Point Cost
6 0
7 1
8 2
9 3
10 4
11 5
12 6
13 7
14 8
15 10
16 12
17 15
18 18
*Players have 41 points to spend, all ability scores start at six.
Ability Score Point Cost
6 0
7 1
8 2
9 3
10 4
11 5
12 6
13 7
14 8
15 10
16 12
17 15
18 18
*Players have 41 points to spend, all ability scores start at six.