Nahat Anoj
First Post
I've got some ideas for making a more or less significant modification to Abilities in d20. For starters these would be my 6 Abilities:
Strength
Dexterity
Constitution
Charisma
Wits
Willpower (abbrievated WP - I'm in the market for a better name)
Str, Dex, and Con are physical power, finesse, and resistance Abilities, respectively. Cha, Wits, and WP are mental power, finesse, and resistance Abilities, respectively. (this power/finesse/resistance distinction is similar to what is found in the Action! and New World of Darkness systems). Cha is pretty much unchanged, Wits would basically be Intelligence and the perceptive aspect of Wisdom, and WP would be the willpower aspect of Wisdom.
There would be four basic Saving Throws - Reflex (Dex), Fortitude (Con), Awareness (Wits), and Will (WP) (the main reason I want a new name for the Willpower Ability is that it's so similar to the Will Saving Throw). Awareness would be the Saving Throw to resist illusions and possibly other kinds of deception (this could remove the Sense Motive Skill, or maybe change it to a Feat). Will would focus primarily on resisting mental domination and corruption.
As an aside, I like C&C's usage of having Saving Throws for each Ability. So in addition to Awareness, I could make Might (Str) and Presence (Cha) saving throws. Might Saves could be made to avoid physical domination and Presence Saves to avoid mental domination (therefore Will Saves would only be made to avoid mental corruption).
Even if I go with just the 4 Saves option, shuffling around the mental Abilities changes things in subtle but pervasive ways. For example, while I don't think it's too much of a stretch to say that smart people tend to be more perceptive, it becomes harder to make "dumb but wise" character concepts that the current Intelligence and Wisdom setup allows for. However, I think this kind of change could be a good refinement of d20 and make things easier to adjudicate on the fly. I'd like to hear what others think of this and if others have already approached something similar to what I just described.
Jon
Strength
Dexterity
Constitution
Charisma
Wits
Willpower (abbrievated WP - I'm in the market for a better name)
Str, Dex, and Con are physical power, finesse, and resistance Abilities, respectively. Cha, Wits, and WP are mental power, finesse, and resistance Abilities, respectively. (this power/finesse/resistance distinction is similar to what is found in the Action! and New World of Darkness systems). Cha is pretty much unchanged, Wits would basically be Intelligence and the perceptive aspect of Wisdom, and WP would be the willpower aspect of Wisdom.
There would be four basic Saving Throws - Reflex (Dex), Fortitude (Con), Awareness (Wits), and Will (WP) (the main reason I want a new name for the Willpower Ability is that it's so similar to the Will Saving Throw). Awareness would be the Saving Throw to resist illusions and possibly other kinds of deception (this could remove the Sense Motive Skill, or maybe change it to a Feat). Will would focus primarily on resisting mental domination and corruption.
As an aside, I like C&C's usage of having Saving Throws for each Ability. So in addition to Awareness, I could make Might (Str) and Presence (Cha) saving throws. Might Saves could be made to avoid physical domination and Presence Saves to avoid mental domination (therefore Will Saves would only be made to avoid mental corruption).
Even if I go with just the 4 Saves option, shuffling around the mental Abilities changes things in subtle but pervasive ways. For example, while I don't think it's too much of a stretch to say that smart people tend to be more perceptive, it becomes harder to make "dumb but wise" character concepts that the current Intelligence and Wisdom setup allows for. However, I think this kind of change could be a good refinement of d20 and make things easier to adjudicate on the fly. I'd like to hear what others think of this and if others have already approached something similar to what I just described.
Jon


