Page 13 of Complete Warrior outlines variant paladins and rangers, by exchanging their spell casting progression for other special abilities. I like the idea, except that I am thinking about trading in the special mount feature of the paladin class.
I have an elven Ft7/Pal4 in a homebrew campaign (under 3.0E rules) that worships an elven god of guardianship, honor and prowess. With Weapon Specialisation (longsword) and Whirlwind Attack feat chains, the special mount feature (gained at Pal5) doesn't seem to really suit his approach to serving his diety.
What would be a good thing to substitute for the special mount ability? I was thinking perhaps some bonus Divine feats (found in the Complete Warrior and the Complete Divine) at 5th and every 3 levels thereafter (which is when the special mount progression occurs) could be appropriate.
Anyone got any other suggestions that I can take to my DM?
I have an elven Ft7/Pal4 in a homebrew campaign (under 3.0E rules) that worships an elven god of guardianship, honor and prowess. With Weapon Specialisation (longsword) and Whirlwind Attack feat chains, the special mount feature (gained at Pal5) doesn't seem to really suit his approach to serving his diety.
What would be a good thing to substitute for the special mount ability? I was thinking perhaps some bonus Divine feats (found in the Complete Warrior and the Complete Divine) at 5th and every 3 levels thereafter (which is when the special mount progression occurs) could be appropriate.
Anyone got any other suggestions that I can take to my DM?