modifying the monk class. balanced?

okay, im not really concerned with being competitive, this isnt an mmo its just a couple of my buddies playing a game. all i really want to know is about how many "bonus feats" worth of goodies i have to give up to get a good BaB, and NOT be anything close to OP, it has just always bugged me that monk has the BaB of cleric, with all the ridiculous spells they get and turn/rebuke and full plate etc... i mean come on i just wanna be a guy who kills :):):):) up with my bare hands, simple enough.

im not worried about being able to "compete" with other classes as this is a cooperative game for one thing.

also i think im creative enough that i shouldnt have trouble making a changeling monk look borken with all the crazy sneaky crap i'll get to do
also we start at level 5 in a big city
The number one thing monks need is flurry as a standard action. This is non-negotiable. They get all this increased movement junk, let them actually use it. If they don't get this, they stay a jumble of unrelated, asynchronous "kung-fu" garbage forever. With it, they become a pretty darn mobile class, and have a reasonably unique niche.
 

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If you decided that is the way to go, you are now *better* than a fighter (since you get flurry, and unarmored bonus, speed bonus, etc) I think you might be asking a bit much.
It is in no way asking too much to be better than a fighter. If you had said rogue or warblade, you'd have had a point, but to be better than a fighter is frankly the baseline for a competent, effective class.
 

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