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Modiphius’ Latest License: Dishonored

It wouldn’t be a Tuesday* without Modiphius picking up a new RPG license. This time it’s for the video game Dishonored.

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*It’s not a Tuesday.

Modiphius Entertainment is proud to announce the launch of a new tabletop roleplaying game set in Arkane Studios’ Dishonored® video game franchise.

The game has been developed using a streamlined version of the company’s proprietary 2d20 System, popularized by its award-winning Star Trek Adventures and Conan roleplaying games, and is slated for release Summer 2020.

In close collaboration with Dishonored’s co-creative director Harvey Smith, Modiphius has worked with a diverse selection of writers and artists, some of which have already worked alongside Arkane Studios on the video game series, ensuring that the final product will live up to the fans’ expectations — while at the same time allowing them to explore the Empire of the Isles under a new lens.

Award-winning rules developer Nathan Dowdell (Conan: Adventures in an Age Undreamed Of, Star Trek Adventures) has been adapting the 2d20 System for Dishonored, focusing on fast-paced storytelling and showcasing the strange powers of the Void and the ever-present Chaos mechanics — all under the banner of the new Momentum System. Modiphius assembled a team of talented creatives, led by Federico Sohns (Nibiru RPG), to bring the essence of Dishonored’s universe to the tabletop.

The Dishonored roleplaying game will be released in a deluxe table-friendly hardcover digest book containing everything players will need to jump straight into the streets of Dunwall, with a comprehensive guide to storytelling in the isles and a series of adventures that will take them on a journey of drama, intrigue, deception and occultism. Along with the book’s release, there will be custom dice, cards, and other accessories to add to the experience.

In Dishonored: The Roleplaying Game, players delve into the turbulent Empire of the Isles, to tell stories of occult lore, intrigue and drama. The Dishonored Corebook contains all the rules and background information you need to kickstart your adventure.

The 300 page book features:
  • An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face.
  • A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists.
  • A host of antagonists and a myriad different storyhooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca.
  • Insight on the strange nature of the Void, as well as rules to harness the its reality-bending powers.
  • "The Oil Trail", a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.
  • A streamlined narrative edition of the Modiphius 2d20 game system.
 
Russ Morrissey

Russ Morrissey




Congratulations for the company, with lots of adaptations of famous franchises, but I want lore I only need to see the wiki, and if I want crunch, I am used and I feel more confortable with d20.

I start to wonder about if Fantasy Flights Games loses Star Wars licence then the next will be Hasbro...or Modiphius.
 


Skywalker

Explorer
I find it to be a confusing mess of mechanics, with too many resources overlapping each other. It feels like its over-designed in order to make you think that there is more going on than there should be. I haven't checked out John Carter, which may be better as its simpler, but I have checked out every iteration before that.
 

Reynard

Legend
I find it to be a confusing mess of mechanics, with too many resources overlapping each other. It feels like its over-designed in order to make you think that there is more going on than there should be. I haven't checked out John Carter, which may be better as its simpler, but I have checked out every iteration before that.
I disagree wholeheartedly and think the game is really clean and versatile, but hey, different strokes!
 

stadi

Explorer
I find it to be a confusing mess of mechanics, with too many resources overlapping each other. It feels like its over-designed in order to make you think that there is more going on than there should be. I haven't checked out John Carter, which may be better as its simpler, but I have checked out every iteration before that.

I played John Carter and really hated it. I read a bit from the Star Trek RPG and hated that as well. I hate Modiphius now for taking Star Trek away from me. Also some other great settings. There is no other RPG system that I hate. There are others that I dislike but, I feel real hate when I see the word 2d20.
 


Phenomen

Explorer
It really depends on 2d20 implementation. Star Trek Adventures, Conan and John Carter are good games while Infinity is an insane overcomplicated mess (probably the crunchiest systems I've read). I've glanced through Fallout 2d20 beta and it looks really nice so far.
 

Reynard

Legend
It really depends on 2d20 implementation. Star Trek Adventures, Conan and John Carter are good games while Infinity is an insane overcomplicated mess (probably the crunchiest systems I've read). I've glanced through Fallout 2d20 beta and it looks really nice so far.
If I was allowed to tell you that I had read the Fallout 2d20 playtest document I would agree with you. Sadly, I cannot.
 

imagineGod

Adventurer
Modiphius hasn’t taken Star Trek away from you.
The crunchiest of the 2d20 is Mutant Chronicles 3rd Edition, since it was the very first game to use those mechanics designed by Jay Little of Edge of the Empire fame, but so much more complex than EoTE.
 


Reynard

Legend
I think my favorite iteration so far is Conan, but I feel like [redacted] has a lot going for it. I am not familiar with Dishonored so I am not sure whether 2d20 is the right fit, but the core system is a pretty broadly applicable chasis. I thought Star Trek ran well and the book was gorgeous.
 


stadi

Explorer
Modiphius hasn’t taken Star Trek away from you.

You are right of course. I could use a couple of generic systems to play Star Trek. With or without converting the adventures. I might even do that if I have the opportunity.

But nevertheless it's a sad thing for me regarding Star Trek. I always preferred Star Trek to Star Wars (I like Star Wars as well). But everything that came out for Star Trek was always sub-par to Star Wars. Most of the computer games were not as great, and I really disliked the board games (Wizkids does a very poor job compared to Fantasy Flight Games). Then the same thing happened to the RPG. So that's what I meant. Some company with a more interesting / palatable system might have bought the license, but it was Modiphius.
 

imagineGod

Adventurer
You are right of course. I could use a couple of generic systems to play Star Trek. With or without converting the adventures. I might even do that if I have the opportunity.

But nevertheless it's a sad thing for me regarding Star Trek. I always preferred Star Trek to Star Wars (I like Star Wars as well). But everything that came out for Star Trek was always sub-par to Star Wars. Most of the computer games were not as great, and I really disliked the board games (Wizkids does a very poor job compared to Fantasy Flight Games). Then the same thing happened to the RPG. So that's what I meant. Some company with a more interesting / palatable system might have bought the license, but it was Modiphius.
Out of curiosity, which system is more palatable to you?
D&D 5th Edition like the one for the new Stargate RPG?
 

stadi

Explorer
Out of curiosity, which system is more palatable to you?
D&D 5th Edition like the one for the new Stargate RPG?

Generally I am quite open. Even though I heard bad things about 2d20, I tired it to see for myself and as I mentioned above I really did not like it.

I'm not sure D&D 5E is the best solution for sci-fi, but when Stargate comes out, we'll see. I will definitely have a look.

I like Savage Worlds, I'm interested in Chris Spivey-s upcoming sci-fi D100, etc.

I probably would have preferred an original system for Star Trek, but would have accepted anything not 2d20 and Fate (I tried it once but did not really like the experience).
 


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