Modiphius’ Latest License: Dishonored

It wouldn’t be a Tuesday* without Modiphius picking up a new RPG license. This time it’s for the video game Dishonored.

BB121315-1EC0-4518-9F7D-37BF1CC4A0CA.jpeg


*It’s not a Tuesday.

Modiphius Entertainment is proud to announce the launch of a new tabletop roleplaying game set in Arkane Studios’ Dishonored® video game franchise.

The game has been developed using a streamlined version of the company’s proprietary 2d20 System, popularized by its award-winning Star Trek Adventures and Conan roleplaying games, and is slated for release Summer 2020.

In close collaboration with Dishonored’s co-creative director Harvey Smith, Modiphius has worked with a diverse selection of writers and artists, some of which have already worked alongside Arkane Studios on the video game series, ensuring that the final product will live up to the fans’ expectations — while at the same time allowing them to explore the Empire of the Isles under a new lens.

Award-winning rules developer Nathan Dowdell (Conan: Adventures in an Age Undreamed Of, Star Trek Adventures) has been adapting the 2d20 System for Dishonored, focusing on fast-paced storytelling and showcasing the strange powers of the Void and the ever-present Chaos mechanics — all under the banner of the new Momentum System. Modiphius assembled a team of talented creatives, led by Federico Sohns (Nibiru RPG), to bring the essence of Dishonored’s universe to the tabletop.

The Dishonored roleplaying game will be released in a deluxe table-friendly hardcover digest book containing everything players will need to jump straight into the streets of Dunwall, with a comprehensive guide to storytelling in the isles and a series of adventures that will take them on a journey of drama, intrigue, deception and occultism. Along with the book’s release, there will be custom dice, cards, and other accessories to add to the experience.

In Dishonored: The Roleplaying Game, players delve into the turbulent Empire of the Isles, to tell stories of occult lore, intrigue and drama. The Dishonored Corebook contains all the rules and background information you need to kickstart your adventure.

The 300 page book features:
  • An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face.
  • A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists.
  • A host of antagonists and a myriad different storyhooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca.
  • Insight on the strange nature of the Void, as well as rules to harness the its reality-bending powers.
  • "The Oil Trail", a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.
  • A streamlined narrative edition of the Modiphius 2d20 game system.
 

log in or register to remove this ad


log in or register to remove this ad

Skywalker

Adventurer
Though they share the same base system, the 2d20 games do differ considerably. You may be able to use material from Mutant Chronicles with stuff from Infinity, and the same for JC and Star Trek, but it would be much more difficult the farther down the spectrum of 2d20 games you go.
 

bulletmeat

Adventurer
What I've seen between Conan & JCoM the differences warrant a fair amount of work. For example, JCoM momentum is individual and the talents are very vague to make a powerful, over the top action character (kind of like Clone Wars Jedi). Though stronger than your average mook, the talents of Conan cater more to the pulpy, Tarzan like character. Or to retread comic book analogies, Cap'n America vs. Hawkeye.
Skills for Conan are specialized actions per attribute where JCoM actions are simply two attributes tied together (ratings differ).
I feel that the Dishonored would more likely follow Conan style play but w/less origin options closer to JCoM.
 

imagineGod

Legend
What I've seen between Conan & JCoM the differences warrant a fair amount of work. For example, JCoM momentum is individual and the talents are very vague to make a powerful, over the top action character (kind of like Clone Wars Jedi). Though stronger than your average mook, the talents of Conan cater more to the pulpy, Tarzan like character. Or to retread comic book analogies, Cap'n America vs. Hawkeye.
Skills for Conan are specialized actions per attribute where JCoM actions are simply two attributes tied together (ratings differ).
I feel that the Dishonored would more likely follow Conan style play but w/less origin options closer to JCoM.
Some rumours are swirling that Dishonoured uses the lighter John Carter of Mars ruleset. Do not quote me, though.
 

Related Articles


Latest threads


AD6_gamerati_skyscraper

Upcoming Releases

Top