Modiphius Announce COHORS CTHULHU--Cthulhu in Ancient Rome!

Last night Modiphius announced via a livestream their newest 2d20-powered game, Cohors Cthulhu. Cohors Cthulhu is Cthulhu in Ancient Rome--players take on the roles of heroes from across the Roman Empire (which includes Gaul, Britannia, Aegyptus, and so on) to fight dark horrors. You play gladiators, centurions, Germanic heroes, in hidden war on the fringes of the Empire. The game is set in the same universe as Modiphius' Achtung Cthulhu.

The 2d20 System is Modiphius' in-house system. It powers Dune, Star Trek, and a range of other tabletop RGPGs. The game will also be accompanied by a 28mm miniatures line and a fiction series.

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COHORS CTHULHU is a setting for Lovecraftian horror set against the backdrop of epic heroism, intrigue and strife in the era of ancient Rome. COHORS CTHULHU will allow players to discover hidden truths behind pivotal historical events as well as the myths and legends of the peoples in this time. Magic exists, available through belief and prayer in capricious gods. And behind the clash of mortals is a greater conflict between vast and malevolent powers competing to either subjugate humanity or shape its civilizations to suit their own sinister agendas.

Amid a war-torn and fractious world of Roman legionaries bent on conquest pitted against barbarian warriors protecting their tribes, players take on the roles of diverse heroes from across the Empire, places such as Germania, Gaul, Britannia, Aegyptus, Assyria, Hispania and even eternal Rome herself. Arising from a wide array of backgrounds, they battle the darker horrors facing all of humanity. Whether the fight was forced on them, or they chose this path, it requires putting aside allegiances and prejudices, and to make friends with former enemies. They confront peril to gather remnants of forgotten magic, most often preserved by priests of jealous and competing gods.

Fickle as humanity’s gods may be, they are sometimes the only recourse against those from beyond the stars. Nyarlathotep, the God of a Thousand Forms, has unleashed myriad schemes to corrupt once sacred cults across Rome, Germania, and beyond. In the shadows lurk powerful corrupted survivors of Atlantis, their minds having been twisted by Sarthothus, the Shattered God, whose alien intellect has infected the Atlantean relics upon which their power relies.

Other entities prowl the shadows. Ancient godlike beings slumber beneath the oceans and in lost ruins, sending dreams to their cults, Deep Ones demand sacrifices from coastal villages and raid along the waterways. Mi-Go, dangerous visitors from other stars, have sent expeditions into the mountains to plunder Earth’s resources and perform horrific experiments on its people. Horrific creatures and ancient beings of incalculable power stalk the periphery of civilization seeking living things upon which to feast… or worse.

There is a reason humanity is coveted by entities that can swallow entire stars—their limitless potential threatens even the gods. It falls to your heroes to achieve that potential, by plundering forgotten ruins, seeking strange allies, entering into dubious pacts, exploring untamed forests where deranged cultists prowl, all to empower themselves against the Mythos. They may find weapons such as Atlantean relics, be transformed by Hyperborean armories, or earn the blessings of more benevolent gods. Ordinary mortals can aspire to rise as demigods and make a stand against the darkness. It remains to be seen if they can surmount the heights, or if they will instead fall to the malevolent forces seeking to corrupt their aspirations. There are many epic tales yet to be told, including yours...
 

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Russ Morrissey

Russ Morrissey


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SAVeira

Explorer
So why this sudden rush of Cthulhu content over the past few years? I love my tentacles but even this is getting a bit much. Did Arkham House lose a copyright challenge or something?
I was present at a Q&A when Modiphius released their new adventure for Achtung!Cthulhu 2d20 and a lot of people were asking for other time periods. Mind you I was more interesting in the pre-war era of the 30's and Cold War of 50's.
 

I was present at a Q&A when Modiphius released their new adventure for Achtung!Cthulhu 2d20 and a lot of people were asking for other time periods. Mind you I was more interesting in the pre-war era of the 30's and Cold War of 50's.
The 1920s are the best for Coc, IMO, and I really enjoy the 7E rules. Gaslight isn't bad, but the 1920s are the best. Its close enough to modern day for the players to deal with well. there's tons of free resources on the period, and it is really a good era for investigations.
 

SAVeira

Explorer
The 1920s are the best for Coc, IMO, and I really enjoy the 7E rules. Gaslight isn't bad, but the 1920s are the best. Its close enough to modern day for the players to deal with well. there's tons of free resources on the period, and it is really a good era for investigations.
I use COC for the 1920s, but the 1930s I like to do it in a pulpier fashion. The Pulp Cthulhu from Chaosium is okay, but 2d20 really works well for pulp, which Achtung! Cthulhu is. Really want to run a pulp campaign that runs from 1933 to the start of the WW2.
 

I use COC for the 1920s, but the 1930s I like to do it in a pulpier fashion. The Pulp Cthulhu from Chaosium is okay, but 2d20 really works well for pulp, which Achtung! Cthulhu is. Really want to run a pulp campaign that runs from 1933 to the start of the WW2.
Not a fan of the pulp genre. But to each their own.

The 1930s are good, too. But historically it is a very busy decade, which is why I prefer the 1920s. The 20s were the last vestige of a slower-paced world, as least in the Western Hemisphere.

Plus I have found that players in the 30s start seeing Nazis behind every misfortune.
 


wicked cool

Adventurer
its just feels like Modiphius has way 2 many projects and none are really fleshed out and none are taking off. They need to embrace the base Cthulhu game and get it more mainstream

For any that went to Pax East did they even have a presence there? You have Skyrim and Fallout brands and you cant even sniff a general audience. Id fire my marketing person yesterday
 

modiphius

Explorer
its just feels like Modiphius has way 2 many projects and none are really fleshed out and none are taking off. They need to embrace the base Cthulhu game and get it more mainstream

For any that went to Pax East did they even have a presence there? You have Skyrim and Fallout brands and you cant even sniff a general audience. Id fire my marketing person yesterday

Achtung Cthulhu for Savage Worlds and Call of Cthulhu got 11 books, Mutant Chronicles 17, Conan and Infinity 20 each, Fallout and Elder Scrolls get 2 releases a month for the miniatures games - Fallout has been doing that for around 3-4 years, Elder Scrolls for 2 years. If anything I think we might have done too much :)

Star Trek, Dune, Fallout 2d20 and Achtung! Cthulhu 2d20 were not Kickstarters and are growing at a more normal pace but consistent great quality releases with regular pdf support

We're back at events this year - Adepticon, UK Games Expo, GenCon, Essen Spiel, Pax Unplugged and more to be announced. We're being careful to pick the events where we can have a big impact and do a good job.
 

Lanefan

Victoria Rules
So why this sudden rush of Cthulhu content over the past few years? I love my tentacles but even this is getting a bit much. Did Arkham House lose a copyright challenge or something?
In part because the copyright on Lovecraft's work ran out a while back and it entered the public domain (though I believe copyright still holds on some of the post-Lovecraft material added by others). Anyone can use it now.
 

modiphius

Explorer
In part because the copyright on Lovecraft's work ran out a while back and it entered the public domain (though I believe copyright still holds on some of the post-Lovecraft material added by others). Anyone can use it now.
The mistake many people make is thinking all the Call of Cthulhu content by Chaosium is public domain when in fact much of it was created by the Chaosium team or partners and is not part of public domain.
 

Wow, just like Cthulhu Invictus, but with Modiphius's much worse 2d20 system. I can't wait to see how they shoehorn their stupid doom pool metacurrency onto yet another IP they didn't create. Very cool.
 



Damn, son. Did Modiphius kick your puppy or something? I like the doom pool.
They have a habit of buying up all the good properties that I like (Conan, Solomon Kane, Dune, John Carter, Star Trek) and adding their proprietary system to them (which I dislike), effectively preventing another game company from putting out a version with a different (imo better) system. At least with Cthulhu being public domain doesn't allow Modiphius to monopolize the setting by throwing money at copyright holders (d100 Cthulhu is still allowed to exist).
 

Andrea Rocci

Explorer
This game seems to pose itself in the ideaspace between Cthulhu Invictus and Lex Arcana.
Lex Arcana is a beautiful game. I'd recommend its well researched and gorgeous sourcebooks to anyone interested in setting a campaign in the Roman era.
As for Cohors it's a hard pass for me. With Lex Arcana, Cthulhu Invictus and BRP Rome I have more than enough Roman rpgs. I'll keep an eye on the minis, though.
 

modiphius

Explorer
Lex Arcana is a beautiful book - that and Cthulhu Invictus, and a large number of Roman era wargames is a good foundation for what we're doing. It also helps there's an enormous amount of good historical miniatures for Roman times by the likes of Warlord and Victrix so we don't need to start sculpting Roman Archer no. 37 :).

I'd say the big difference is Cohors Cthulhu is set during the actual time of the Roman empire, with a hidden war being fought around the corner from the history books - much like Achtung! Cthulhu, we don't change history, but these are the events that took place that explain some of the history or were never reported.

More so Cohors is set in the Against The Gods Themselves universe. It's an epic conflict spanning millions of years from the first cataclysmic war between the elder gods and Hyperboreans and the outer gods through the timeline of human civilisations and far into the future, all linked by consistent plot lines, key enemies, technologies, secrets, specific individuals and more. So far we're exploring two points in the timeline but ultimately plan to let you drop in and out of the whole storyline, there's a third setting post WW2 after the mythos conquer earth in the works, and more beyond. So if you want a big connected story with easter eggs, stories and plot lines spanning several game settings this hopefully should intrigue you.
 

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