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Modularity and playing with kids

Simplicity

Explorer
I personally hope that 5e allows players playing by basic rules and advanced rules to play the game at the same table for one reason: I have kids. I like games that give me tons of options, but that sort of system is next to impossible to get them started on at the age my kids are at. The combination of miniature rules plus character creation plus ability usage.... It's too much to impart to a kid at once.
 

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I agree.

This came home to me this weekend when I played Heroic with my 6 year old. I need a simple game in the next few years that has some nifty art and fiddly parts, but that is simple to start with.

By the way, Heroica is about perfect for Parents and the 6-8 crowd. He battled the evil goblin king, and won lots of loot. It took me about 10 minutes to teach him the game mechanics.

RK
 

Agreed.

This was something that bugged me about the "Legends & Lore" article where Mearls first talked about modularity in detail - he made it clear that adding modules would also up the power level of characters. Sure, he also went on to say that the DM should also up the challenge (by using a greater XP budget for encounters), but it doesn't help when the players want to use different modules from one another.

I think the key thing is customisation. In 4e 'Classic', all the characters have lots of choice in their powers; in 4e Essentials some of the classes had much less customisation. However, the two were equivalent in power.

I think that's a good model. The Starter Set (and perhaps even Core Rulebook) should give a fixed progression of fairly simple powers for each class. However, it should also note that these are powers, and that in other expansions there will be the option to swap these for other powers. The supplements can then give lots of options (as per 4e 'Classic').

That way, you get your younger player playing with simple characters, while your more advanced players get a much wider set of options, some of which are inherently more complex. However, both can play together, because the 'Essentials' progression is valid as a 'Classic' build, and is roughly equivalent in power.

(There are, of course, limits to this. If you give lots of options, this will always result in a slightly higher overall power level than the limited simple build. This is inevitable - at best, they can be equally powerful, but that requires god-like design abilities. However, you should be able to get things "close enough" to work... and use errata/revisions/ban-hammer to fix any big problems in the expanded options (not the Core).)
 

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