Rolzup
First Post
Recently, I've been forced to come face-to-face with a hard truth: I just don't have the time to design decent D&D adventures.
It's a tremendous blow to my pride, but I've learned better than to continue beating my head against a brock wall after the blood has begun to flow.
So, I'm looking for some good modules for 3.0 and/or 3.5. I've been out of the loop for an awfully long time, though, so I have no idea as to what's good/what's bad these days.
Specifics? I'll want some low-level things to start out with, but since my goal is to keep running for a while higher level stuff would not be taken amiss. Hardcopy or .pdf format doesn't matter -- I'm not prejudiced. I have something of a preference for horror-style games, so something with that kind of "feel" -- particularly anything of a vaguel Lovecraftian nature -- would be just plain great.
So.... Any ideas?
Rolzup
It's a tremendous blow to my pride, but I've learned better than to continue beating my head against a brock wall after the blood has begun to flow.
So, I'm looking for some good modules for 3.0 and/or 3.5. I've been out of the loop for an awfully long time, though, so I have no idea as to what's good/what's bad these days.
Specifics? I'll want some low-level things to start out with, but since my goal is to keep running for a while higher level stuff would not be taken amiss. Hardcopy or .pdf format doesn't matter -- I'm not prejudiced. I have something of a preference for horror-style games, so something with that kind of "feel" -- particularly anything of a vaguel Lovecraftian nature -- would be just plain great.
So.... Any ideas?
Rolzup