Module Recommendations?

Rolzup

First Post
Recently, I've been forced to come face-to-face with a hard truth: I just don't have the time to design decent D&D adventures.

It's a tremendous blow to my pride, but I've learned better than to continue beating my head against a brock wall after the blood has begun to flow.

So, I'm looking for some good modules for 3.0 and/or 3.5. I've been out of the loop for an awfully long time, though, so I have no idea as to what's good/what's bad these days.

Specifics? I'll want some low-level things to start out with, but since my goal is to keep running for a while higher level stuff would not be taken amiss. Hardcopy or .pdf format doesn't matter -- I'm not prejudiced. I have something of a preference for horror-style games, so something with that kind of "feel" -- particularly anything of a vaguel Lovecraftian nature -- would be just plain great.

So.... Any ideas?

Rolzup
 

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Rolzup said:
I'll want some low-level things to start out with, but since my goal is to keep running for a while higher level stuff would not be taken amiss. Hardcopy or .pdf format doesn't matter -- I'm not prejudiced. I have something of a preference for horror-style games, so something with that kind of "feel" -- particularly anything of a vaguel Lovecraftian nature -- would be just plain great.

So.... Any ideas?

Rolzup

I you're looking for low-level "Lovecraftian" adventures, you can't go wrong with Green Ronin's Freeport adventures. The first of the trilogy is for 1st-level characters, and the modules have a very Lovecraftian feel.

Definitely worth a look.
 

Rolzup said:
Specifics? I'll want some low-level things to start out with, but since my goal is to keep running for a while higher level stuff would not be taken amiss. Hardcopy or .pdf format doesn't matter -- I'm not prejudiced. I have something of a preference for horror-style games, so something with that kind of "feel" -- particularly anything of a vaguel Lovecraftian nature -- would be just plain great.

So.... Any ideas?

Rolzup

I don't know if you've played any of these or not, but here are some of the best low-level modules I've seen out there:

- In the Belly of the Beast (Penumbra) ... has a very Lovecraftian, horror-feel. It's also my personal favorite.
- 3 Days to Kill (Penumbra) - Has a nice twist at the end that can be turn this into the start of a good horror-genre campaign.
- The Tomb of Abysthor (Necromancer Games) ... this can form the crux of a campaign since it's for Characters levels 2 to 8.
- Return to the Temple of Elemental Evil ... Levels 4 and up...a lot of parallels with Lovecraft horror here...
 
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Necromancer Games makes a bunch of great adventures. I'd recommend Tomb of Abysthor as the best 3e module out there, and it is low level. As far as a Lovecraftian "feel" to adventures, I'll also second the Freeport adventures, as long as you don't mind pirates.
 


diaglo said:
edit: also consider getting a subscription to Dungeon magazine from www.paizopublishing.com

For a truely "Lovecraftian" adventure from Dungeon mag, if you can find issue #83, specifically the adventure "Deep Freeze" I can highly recommend that. *AND* It's written for very low-level characters (1 or 2 as I recall)!!!

Trust me, as an old-school Call of Cthulhu fan, Deep Freeze will do you right!

(You could also convert an old CoC module, especially Gaslight or 1920's, into "D&D terms". I've done it, and while there is something lost in the translation it's still a LOT of fun!)
 

Cthulhu's Librarian said:
I'd recommend Tomb of Abysthor as the best 3e module out there, and it is low level.

Now, I'm just expressing my opinion here (as I haven't played Tomb/Abby with a group so I could be completely off). I have the mod and I've read it over. I just find it to be too "busy"--too many different factions all in one place. The "coincidence level" is too high and breaks my suspension of disbelief: "Oh, what a coincidence--groups X, Y and Z all "happen" to exist within (**edited for spolier content...but it's a unit of measuring distance **) of each other!"

I have to agree that the Freeport series is quite good, however!
 

You might want to check out www.direkobold.com, they do PDF modules with a unique system where you can adjust the module according to the number of players and their level.


They have some good authors such as Wil Upchurch.

GM12
 

COME ON FOLKS!

It should not take this long for someone to recommend OF SOUND MIND.

You want horror? How about the nightmares? The building dread? How about them friggin' horses!?

This module was written by ENworld's own Piratecat; the man knows a thing or two about creepin' players out.

Wulf
 

VorpalBunny said:
I you're looking for low-level "Lovecraftian" adventures, you can't go wrong with Green Ronin's Freeport adventures. The first of the trilogy is for 1st-level characters, and the modules have a very Lovecraftian feel.

Definitely worth a look.

Absolutely. I'd like to second VorpalBunny's recommendation that if you are looking for low-level "Lovecraftian" adventures, go get the original Freeport trilogy. The first module is called, "Death in Freeport."

Additionally, if you head over to Green Ronin's messageboards, you should be able to find more than a few posts on how some users have added additional Lovecraft elements to the Freeport games when they ran them. If you can't find the appropriate posts, just post a general message asking for such input and you should receive a quick response.

Good luck with your future game.
 

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