Inconsequenti-AL
Breaks Games
I was considering running The Red Hand of Doom module.
However, I'm likely to have 6-7 PCs. Enough extra that I feel I might need to beef up some aspects of it:
Treasure will need to be increased in proportion to the number of PCs.
For encounters with large numbers of creatures, I'll keep the ratios of PCs: NPCs the same. 4 hobgoblins will simply become 6.
Single BBEGs pose more of a problem IMO. Think tacking on a level or two would make them far more lethal. Particularly the spellcasters. Leaving them as is and I think they'll be too easy.
Any thoughts or experience with this?
However, I'm likely to have 6-7 PCs. Enough extra that I feel I might need to beef up some aspects of it:
Treasure will need to be increased in proportion to the number of PCs.
For encounters with large numbers of creatures, I'll keep the ratios of PCs: NPCs the same. 4 hobgoblins will simply become 6.
Single BBEGs pose more of a problem IMO. Think tacking on a level or two would make them far more lethal. Particularly the spellcasters. Leaving them as is and I think they'll be too easy.
Any thoughts or experience with this?