Wombat
First Post
GMing is now in my blood. 
Moments that I have loved: having an NPC enemy from one campaign "voted back in" by the players because they wanted another swipe at him (and still losing to him -- and loving it!); running a session, due to massively going off into the stratosphere by a single player, that was entirely based on the first sentence of my adventure guidelines (5 hours of improv -- and they never knew it until the end...); having players go "whoah" when a known enemy appears, due to previous encounters; having everyone join in a tear-inspiring laugh over a reference to a game from a year or more ago; the look of accomplishment on a player's face when he "did the right thing"; having all the players at the end of the campaign shake hands, hug, and even hand out small presents to each other and tell me how f****** cool that campaign was.
Yeah, I love to be on this side of the screen.
Moments that I have loved: having an NPC enemy from one campaign "voted back in" by the players because they wanted another swipe at him (and still losing to him -- and loving it!); running a session, due to massively going off into the stratosphere by a single player, that was entirely based on the first sentence of my adventure guidelines (5 hours of improv -- and they never knew it until the end...); having players go "whoah" when a known enemy appears, due to previous encounters; having everyone join in a tear-inspiring laugh over a reference to a game from a year or more ago; the look of accomplishment on a player's face when he "did the right thing"; having all the players at the end of the campaign shake hands, hug, and even hand out small presents to each other and tell me how f****** cool that campaign was.
Yeah, I love to be on this side of the screen.