Mongoose's OGL Horror info...

Prying a bit on the Mongoose site, I was able to get this...


---Just curious does the OGL D20 Horror have: insanity, magic, psionics, possession and artifacts?

How about monsters? Does Horror contain the standard monsters or is that not included?

Thanks for any info you can spare!



In view of not wishing to break my NDA I'll try to be as non informative as possible, while hopefully providing you the answers you seek

So here goes...

Yes, Yes, Yes, its a creature ability so yes, yes

and some, but is far more helpful than that.


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There are definitely similarities to games like Cthullhu.. theres cults, twisted horrors.. magic rites and rituals, insantiy, musty tomes of forbidden incantations, demonic possessions and ghostly hauntings and the like...

However Horror is more Modern oriented and will provide the basis for running games based on schlok horror, horror movie type settings, Resident Evil type game and the like... you could use the OGL horror rules to run almost any sort of horror game, it covers almost all the horror bases to some degree. Its does have the benefit for those who prefer the Modern System as opposed to the percentile based Cthullhu one also.

Though for myself I don't really see one being any better or worse than the other, but both complementing each other in different ways... oo that was diplomatic wasn't it hehe
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Cthulhu has several problems as written - there's no particular group structure (D&D has 'the party', Vampire has 'the coterie'), there's no good way to hook the characters (how many Cthulhu scenarios start with 'you get a letter from an old friend?') and the Sanity system is a bit one-note.

All these problems have been addressed in piecemeal fashion, the most sucessful of which was probably DELTA GREEN (it gives the player characters a reason to be together, and gives you a plot dispenser). OGL Horror was designed from the ground up to address those problems. Basically, large chunks of it were what I'd do if I was writing Call of Cthulhu now.
 
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I wonder how compatible it will be with Call of Cthulhu d20? I know that wasn't released using the OGL, so isn't open, but the skills are pretty much the same as in d20 modern, and characters are mostly just the Expert NPC class.
 

trancejeremy said:
I wonder how compatible it will be with Call of Cthulhu d20?
I wonder of it'll be compatible with d20 Modern? (I hafta admit I get so confused with all the "OGL" commentary....is that a euphamism for d20 Modern? Or something else?)
 

Wraith Form said:
I wonder of it'll be compatible with d20 Modern? (I hafta admit I get so confused with all the "OGL" commentary....is that a euphamism for d20 Modern? Or something else?)
My guess is that OGL is a euphamism for including a way of actually creating characters, as opposed to using the chapter 1 of a Core d20 rulebook.
 

It's based on the modern SRD. Chargen is different, as are a few other bits, and a Sanity system's been added, but they're compatible enough so you could use, say, the Menace Manual with OGL Horror.

And yeah, the extract they took from it is a rather odd one. We should be doing a preview in the next few weeks from elsewhere in the book.

Gar (wot wrote it)
 

Mytholder said:
It's based on the modern SRD. Chargen is different, as are a few other bits, and a Sanity system's been added, but they're compatible enough so you could use, say, the Menace Manual with OGL Horror.

Gar (wot wrote it)
Gr8, thanks m8!
 



In most games, the Players know that the challenges
they face will be balanced with their abilities, that their
characters are who they believe themselves to be, and that
the Games Master is ultimately on their side.

Evidently I've been running horror games all this time and didn't know it! :p

Great preview. I'm definately getting this book when it comes out.
 

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