Mongoose's Runequest, Anyone have it?


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Rodrigo Istalindir said:
That's high on my list to see at GenCon. If it looks good, I'll pick it up and post about it. Maybe during the Con if I can find a terminal.

I'm eager to here more about it. It's not that I need another RPG system, but I'm not one of those who's eyes are closed because of love for a different one.
 


I'm currently running a RQ2 campaign and my players are up in arms over the fact that I've refused to allow them to play Ducks!!!

I'd like to hear what the new RQ is like... I've never liked RQ3.
 

I haven't read much of the earlier editions, so I'm not getting the duck references [ducking for cover].

If Glorantha and Lankhmar are going to be using the new Runequest rules, I'd like to check them out. I guess Mongoose gave them quite an overhaul, though like I said, that doesn't tell me much.

Can anyone give me a rundown of the good/bad of past editions?
 

catsclaw227 said:
I haven't read much of the earlier editions, so I'm not getting the duck references [ducking for cover].

If Glorantha and Lankhmar are going to be using the new Runequest rules, I'd like to check them out. I guess Mongoose gave them quite an overhaul, though like I said, that doesn't tell me much.

Can anyone give me a rundown of the good/bad of past editions?

Ducks are one of the races. They're humanoid ducks. Think beak, feathers and a silly voice. They can't fly, but swim well. Other races are Aldryami (elves, but they're humanoid plants), Mostali (dwarves), Uz (trolls) and Dragonewts (immature dragons who go through more stages of metamorphosis than an insect).

The past systems used the BRPS system (d100), like non-d20 Call of Cthulhu and Strombringer. 3e overhauled some of the clunkier mechanics of 2e (like hit point determination and how POW is used), but threw out a lot of the world flavour, replacing Glorantha with Fantasy Europe. 3e also introduced sorcery, an ambitious but flawed new magic system.
 


johnsemlak said:
can anyone summarize differences between Runequest and D&D/d20
Runequest is a LOT more deadly/realistic. That's the big one to me. Further, the "Epic" notion of gaming is simply a part of the world. So becoming mained happens fairly often. At higher-power levels getting an arm replaced is quite possible.

From a mechanical viewpoint, Runequest is a bit clunky. Lots of d100 rolls, a fair bit of table consulting and/or math to figure out what happened. Not rolemaster clunky (another system I like) but clunky.

Also, all notions of "balanced" and "fair" just aren't found here IME. The characters and their abilities are all over the map. And a crossbow bolt can kill you (even an "epic-ish" PC, though it would be hard). Everyone learns magic. The game has 2-4 magic systems and most PCs know 1 or 2 once you get powerful enough.

The game doesn't lend itself to the dungeon crawl. You'd die.

Mark
 

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