Monitor Duty (Freedomverse OOC)

hero4hire

Explorer
Okay then, Sandra Mark III

Hex - PL 10 (156pp)
Real Name: Sandra Connor

Attributes 28
Strength 0, Stamina 0, Agility 2, Dexterity 0, Fighting 0, Intellect 6, Awareness 5, Presence 1

Advantages 11
Equipment 1, Ranged Attack 6, Improved Initiative 1, Installation 3 (15)

Skills 9 (18)
Expertise: History 2 (+8), Expertise: Magic 2 (+8), Expertise: Science 2 (+8), Insight 3 (+8), Investigation 4 (+10), Perception 3 (+8), Technology 2 (+8)

Languages
English

Offense
Initiative +6
Disjoin: Nullify 10 (DC Will 20)
Grab, +0 (DC Spec 10)
Hexat: Affliction 10 (DC Will 20)
One Hundred Ways to Die: Damage 10, +10 (DC 25)
Soul Hand: Move Object 10 (DC 20)
Throw, +6 (DC 15)
Unarmed, +0 (DC 15)

Defense 24
Dodge 10, Parry 4, Fortitude 7, Toughness 10, Will 10

Powers 75
Glamour: Morph 1 (+20 Deception checks to disguise; Single form; Increased Duration: continuous) 6pp
Mystic Awareness: Senses 2 (Awareness: Mystic, Extended: Awareness 1: x10) 2pp
Mystic Warding: Protection 10 (+10 Toughness) 10pp

Soul Sorcery Array 36pp
alt Magnus Warding: Create 10 (Volume: 1000 cft., DC 20; Affects Insubstantial 2: Selective, Subtle 1) 33pp
alt Manifest Soul: Enhanced Trait 30 (Traits: Fighting +6 (+6), Fortitude +3 (+10), Strength +8 (+8), Athletics +4 (+12); Sustained) 33pp
alt Soul Hand: Move Object 10 (24 tons; Increased Range: perception, Precise, Split 2) 33pp
alt Soul Voyage: Remote Sensing 10 (Affects: Visual, Aural, Range: 2 miles; Dimensional: Astral, Subtle: Mystic Senses) 32pp

Tome Spells (Easily Removable Array) 27pp (45pp -18 removable)
Hexat: Affliction 10 (Alternate; 1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, 3rd degree: Controlled, Unaware, Resisted by: Will, DC 20; Extra Condition, Increased Range 2: perception, Reversible) 41pp
alt One Hundred Ways to Die: Damage 10 (DC 25; Accurate 2: +4, Ranged, Multiattack, Variable Descriptor 2: broad group - Any Magic, Indirect 4: Any origin, any orientation) 38pp
alt Disjoin: Nullify 10 (Alternate; Counters: Magic, DC 20; Broad, Increased Range: perception, Simultaneous) 40pp
alt Thunder Road: Teleport 8 (Alternate; Carry 800 lbs.; Accurate, Change Direction, Change Velocity, Easy, Extended: 240 miles in 2 move actions, Increased Mass 4; Limited to Extended) 38pp
alt The Knowledge of the Grimoire Enhanced Traits 6: Expertise: Magic 8, Artificer, Ritualist

Equipment
Cell Phone (Smartphone), Commlink, Mini-tracer, Rebreather

Complications
Identity: Sandra is trying to keep her true identity distinct from her superhero persona, and will take pains to keep that secret. This is to protect her family, non-superhero friends, and business from the retaliation of powerful enemies she makes as Hex.

Obsession: Sandra is enthralled with the strange and mysterious, drawn to new experiences and new ideas. Being a superhero is in some ways a 'testbed' for her explorations of magic...giving her a socially-positive way to use abilities and techniques that would otherwise be very hard to ethically experiment with.

Power Loss: Incantations: The spells cast from the Grimoire require the book to be in her hand, but also require incantations to be made in a clear voice. Background sound that drowns her out won't stop the spell from working, but anything that actually prevents her from vocalizing will. Her Soul magic has no such limitation, however.

Blue Collar: Being a superhero doesn't necessarily put bread on the table. Sandra has a job too, a business really. She runs a one-person private investigator's office with an apartment on the upper level, and some well-hidden magical facilities in the basement. It's not a glamourous way to make a living, but her abilities make her very good at the job.

Power Points
Abilities 28 + Powers 75 + Advantages 11 + Skills 9 (18 ranks) + Defenses 24 = 153/153

Installation: Sandra's Home/Office (PL10/15pts)

Sandra's place is a two-story officeplace, with a basement, just off of the downtown area in the city. The first floor is mostly devoted to her private investigator business, with a reception area and a private office in back. The second floor is her apartment, with two bedrooms and a fairly spacious living area. The basement is accessed through a door that's been concealed by permanent illusion magic (the Secret feature) and is divided between a library annex and a large work area equipped for both magical research (laboratory) and more practical applications of magical theory (workshop). The entire building has been granted protective spells that strengthen it's walls with magical force (toughness boost) as well as wards that seal out incorporeal beings and prevent direct teleportation within it. Even Sandra can't teleport directly into her place, though she can teleport close and then enter conventionally. Additional wards, as well as mundane alarms, secure the place from unauthorized entry.

Size: Small
Toughness: 10 (affects insubstantial 1) (3)
Features
- Secret (1)
- Fire Prevention (1)
- Laboratory: Magical (1)
- Library (1)
- Living Space (1)
- Security System (1)
- Workshop: Magical (1)
Powers
- Immunity to Teleportation (5)

Point totals are good if not mislabeled. (156pp at top) should be 81pp for powers not 75pp.) But it adds up in the end.
 

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Do you have an entry point picked out for Mr amazing or should I work on it? I've read the IC thread from the resumption to now and have little context for whatever is going on now.
 



Mr Amazing is good a standing in powerful looking poses. His face is movie star quality. His hair is just long enough so he can flip to the side rakishly. His eyes are a deep blue that grabs one's attention. His outfit is red on the upper half, the sleeves, and the boots. His leggings and gloves are blue. On his chest is a darker crimson 'A'. A black belt separates the top from the bottom.
 

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