pawsplay
Hero
The Grackle said:At lower levels, I would recommend a monk w/twf, a quarterstaff, and lot of oils of Shillelagh.
That combination may violate the vows of some monks.
The Grackle said:At lower levels, I would recommend a monk w/twf, a quarterstaff, and lot of oils of Shillelagh.
pawsplay said:That combination may violate the vows of some monks.
Ridley's Cohort said:More like Str matters less with lots of hits, a high Wis, and good teamwork. Then you do not always have to rely on your own raw damage output to dispatch enemies.
Comparable is not so much the issue. It is getting the hits, so that dangerous foes are forced to roll Fort saves against Stun.
A Monk that lacks good teamwork in his party must kill things herself. This is significantly harder without a good Str.
Interesting build. Where is the Rattlesnake Strike feat from?Satori said:Another fun Monk build focuses on being a stat drainer.
Monk 6/Tattooed Monk 3/anything else (Swordsage Works well)
Feats: Rattlesnake Strike, Extra Stunning, Weakening Strike, and Rapid Stunning (x2)
Tclynch said:Well, I'm limited to what's in the core books, so none of the fancy stuff![]()
Here is my Monk-
4 level (started out higher as group has been playing for a while)
Str- 12 Dex-14 Con-13 Int-10 Wis-16 Cha-8
(stats in this game are not rolled, every character starts with same stats)
I took a
Quarterstaff and Sling
Feats- Dodge, Mobility, Cobat Reflexes, Improved Grapple, Iron Will, Deflect Arrows, Improved Unarmed Strike, Stealthy
Wound up with 29 Hit Points and a 15 AC
Opinions? Suggestions? Constructive Crit?
Ouch.Tclynch said:Mnk 4 Str- 12 Dex-14 Con-13 Int-10 Wis-16 Cha-8
I've marked the feats. Looks like you have too many!Tclynch said:Feats- Dodge(human?), Mobility(1st), Combat Reflexes(Mnk 1), Improved Grapple(Mnk 1), Iron Will(3rd), Deflect Arrows(??), Improved Unarmed Strike(Mnk 1), Stealthy(??)