Victim
First Post
Technik4 said:My point is, don't kid yourself and play your role. Help the rogue flank, chase down a spell-caster, or disarm/grapple/trip/stun someone. Don't try and stand your ground and make full attacks (ala Fighter or Barbarian) because you don't have the hp or the attack bonus to make it worthwhile (except against mooks, which you can pretty much do ANYTHING and have the fight go well).
Disarm: opposed attack roll. Monks have medium attack bonus, putting them at a disadvantage. Using fists to Disarm sucks because of weapon size bonuses. So, of the monk weapons, the best option for disarming is to use the quarterstaff in 2 hands. STR based.
Grapple: opposed STR+bab+size check. STR based.
Tripping: STR+size check. STR based
Of your skirmishing monk options, all of them except Stunning Fist are better for a STR based monk. And a STR based monk probably doesn't stun too much worse than a DEX one (they're the same, assuming a 1 for 1 stat swap). He'll still have Tumble, which usually isn't that hard to raise, so he can easily move to a flanking position. And there's the difference in damage. Keep your options open, and all that.