Nail said:
This is a good idea, and bears examining.
Thank you.
Nail said:
For Rog 1, you get:
- More skill points (16 more, to be exact) to spend on skills that are also Mnk skills,
- +1 Ref save,
- +1d6 Sneak Attack, which helps increase damage, and synergizes well with the mobility aspect of the Mnk
You also get Trapfinding, access to non-monk skills, and an improved weapon selection, including a Reach Weapon.
Nail said:
For Rog 1, you lose:
- 2 hit points,
- +1 BAB,
- +1 Fort and +1 Will save (depending on level), and
- 1 level worth of special Mnk abilities,
- 1 level worth of Unarmed attack damage progression (minimal).
All more or less true.
the actual numbers would be on average across an infinate number of levels
-2/3 BAB
-1/2 Fort and Will
+1.5 Ref
-1 HP, (unless your game gives Max HP at level 1)
Nail said:
Is that a worthwhile trade? It's certainly not a "slam-dunk". For example, you may do more damage when flanking, but you'll hit less often...and if you do the numbers, you find that a +1 atk is worth about a +2.5 hp extra damage. So the extra +1d6 (average +3.5) isn't all that good. (But it's not bad either!) The extra damage is also situational, so that has to be factored in.
Well, with the build I was suggesting (which is absolutely not the only way to make a monk, just one idea) Access to the improved weaponry of a rogue is very useful. Long Sword, Short Bow and Long Spear are all good (and common) weapon selections.
16 Skill Points is equivilent something close to 3 feats (wheather you count the 5 Skill Point Feat, or the horde of +2/+2 Feats). That's nothing to sneeze at.
Nail said:
Moreover you are slightly weaker and less able to make Fort and Will saves. And you'll always be one level behind on those cool Mnk special abilities.
Both of which I consider pretty minor. The Monk I'm suggesting didn't stat dump in either Wis or Con, so that every other level -1 should be a big issue.
As for your other Suggestion - Starting as Fighter 1, now that is also a thought.
You truely suffer in the Skill Point area, but get an extra Fighter Feat along with a WIDE range of weaponry. But really if you want to do that, starting as a Ranger is a much better deal.