Monk NPC rules validation, please

Kilroy

First Post
I'm stating up encounters for a game a friend of mine is DMing. I'm trying to create decent challenges for his players with entirely by the book critters, so I'd like to get some opinions on whether the following things are legal.

If a NPC has the Leadership feat, are all their followers included in the CR of their encounter? Is a level 13 monk with Leadership and a pile of followers still a CR13 encounter?

Can a monk who is high enough level to be immune to poison use it freely?

If a NPC has the skill to craft poison, can they get it for 1/3 normal cost?

Do Greater Flurry, Rapid Shot, Improved Two Weapoin Fighting and Haste all work together to give a level 13 monk 8 attacks a round with poisoned shuriken?

[EDIT: Solaris Opera does wierd text formatting.]
 
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Kilroy said:
If a NPC has the Leadership feat, are all their followers included in the CR of their encounter? Is a level 13 monk with Leadership and a pile of followers still a CR13 encounter?
By RAW, yes, just like a level 13 conjurer who has a bunch of summoned/called outsiders.

Can a monk who is high enough level to be immune to poison use it freely?
What do you mean by "use it freely?" He can't be poisoned by it, so I wouldn't bother with the accidental poisoning thing for applying poison, if that's what you mean.

If a NPC has the skill to craft poison, can they get it for 1/3 normal cost?
Same as every other item.

Do Greater Flurry, Rapid Shot, Improved Two Weapoin Fighting and Haste all work together to give a level 13 monk 8 attacks a round with poisoned shuriken?
Unfortunately, yes. The most a non-epic monk can have is 5 attacks from flurry, +3 from Greater TWF, +1 from Rapid Shot, and +1 from haste. With four levels of any +1 BAB class (like fighter), that goes up to 11 shuriken attacks per round. Possibly a bunch of corrosive, flaming, frost, shocking shuriken.
 


interesting questions:
I believe the cohort would not add to the cr of the encounter, but remember followers are generally noncombatants.
yea, a lvl 13 monk can eat poison of all kinds if they so desire, and by the book an evil monk probably would not have a problem using it either, there is an issue, but I'll get to it later
if the DM allows it, use the craft rules as usual for crafting any items, including poison.
Eratta has stated that flurry and rapid shot stack, though that might be from 3.0. Haste adds an attack of course, and two weapon fighting has also been stated to be useable with flurry.
So that is three flurry attacks at +5, one secondary attack at +0, one rapid shot at +5, one haste attack at +5, an off-hand attack at +5, and a secondary off-hand at +0.
Just in case it comes up, remember that if the suriken damage is nullified, it cannot deliver the poison.
The only issue that comes up is how you are poisoning and drawing the suriken. I guess they might be pre-poisoned, which is fine since your NPC is immune, but unless it has been changed there is a certain amount of time a dose of poison will last before it becomes innefective once applied to a weapon. Also your monk needs quick draw, but that probably isn't a big deal. point blank, rapid, TWF, ITWF, and quick draw You have barely enough feats to pull it off :) and probably precise shot if they are going to be working with a cohort.

Remember though, unless "it's by the book" will satisfy the players, this is still a pretty munchy character and they might be upset by it, especially if someone goes down.
 
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Sammael said:
What do you mean by "use it freely?" He can't be poisoned by it, so I wouldn't bother with the accidental poisoning thing for applying poison, if that's what you mean.

I was more wondering if the 5% accidental poisoning thing would result in losing the poison on that shuriken.

Sammael said:
Unfortunately, yes. The most a non-epic monk can have is 5 attacks from flurry, +3 from Greater TWF, +1 from Rapid Shot, and +1 from haste. With four levels of any +1 BAB class (like fighter), that goes up to 11 shuriken attacks per round. Possibly a bunch of corrosive, flaming, frost, shocking shuriken.

Unfortunantly, that's a bit much for the NPC's budget. But they will be +1! ;-)

Thanks.
 

azmodean said:
interesting questions:
Also your monk needs quick draw, but that probably isn't a big deal. point blank, rapid, TWF, ITWF, and quick draw You have barely enough feats to pull it off :) and probably precise shot if they are going to be working with a cohort.

Aren't shuriken treated as ammo now, and a free action to draw?

Also, the cohort is a wujen buff-monkey, so he hopefully won't be in melee, or even in detect invis range.

azmodean said:
Remember though, unless "it's by the book" will satisfy the players, this is still a pretty munchy character and they might be updet by it, especially if someone goes down.

They're a pretty munchy bunch of players. (One of them just bought a scroll of Miracle which he used to change his character class to a gestalt, if that gives you any idea.) I don't expect the NPC to live more than 3 rounds, even starting prebuffed with haste, improved invis and silenced tanglefoot bags. I just want him to make an impression. ;-)


On that note though, how would the ranged attacks work if two shots are with tanglefoot bags instead of shuriken? Would that just eliminate the two greater flurry shots, or could the two tanglefoot bags come from the two offhand attacks and still allow 6 shuriken?
 

I would have to read the rules real carefully to be precise, but I believe you would lose the flurry entirely if you dropped tanglefoot bags into the attack sequence.
 

BardStephenFox said:
I would have to read the rules real carefully to be precise, but I believe you would lose the flurry entirely if you dropped tanglefoot bags into the attack sequence.

Yep, that's right. A monk can only flurry unarmed or with monk weapons.
 

Hey, if you want to really get abusive in a high-level campaign, consider a monk 11/rogue 7/fighter 2, using the shuriken-feat combo discussed here. 10 attacks in a full-attack (not counting possible haste). Now, assuming that's within 30 feet, on a flat-footed or unaware foe...

Well, do the math. :)
 
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