Monk NPC rules validation, please

BardStephenFox said:
I would have to read the rules real carefully to be precise, but I believe you would lose the flurry entirely if you dropped tanglefoot bags into the attack sequence.

Actually, the two weapon fighting part HAS to be from a weapon other than unarmed, and does not have to be a monk weapon. So yes, you could use the tanglefoot bags in the TWF part of the attack, they're not a part of the flurry, they're in addition to it.

(Having said that so authoritatively, watch me be wrong! But that's how I've understood it to be.)
 
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That's not the way I interpret it. Under the flurry of blows description in the monk class:

SRD said:
When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus x 1-1/2 or x 1/2) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can’t use any weapon other than a special monk weapon as part of a flurry of blows.

I don't believe you have the ability to flurry for some of your attack and not for another part. Either you use your flurry of blows, which gives you two extra attacks with monk weapons only at level 11+, or you can use a non-monk weapon and give up the two extra attacks, or you don't use flurry at all and can use whatever weapon you wish.
 

Mouseferatu said:
Hey, if you want to really get abusive in a high-level campaign, consider a monk 11/rogue 7/fighter 2, using the shuriken-feat combo discussed here. 10 attacks in a full-attack (not counting possible haste). Now, assuming that's within 30 feet, on a flat-footed or unaware foe...

Well, do the math. :)

Heh, can't you sneak a level of assassin in there somewhere for added "save or die" fun? ;)
 
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Monk 11/Assassin 5/Fighter 4 sounds about right. You don't have to be a rogue to be an assassin, just a murderer. :D

EDIT: on second thoughts, you are better off taking 6 levels of fighter and 3 levels of assassin, to get BAB +16. Then continue as assassin into epic levels.
 
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SRD said:
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon...The same rules apply when you throw a weapon from each hand

The rules say nothing about the type of action you must take to get the extra off-hand attack(s). It is just as applicable if you are using a flurry of blows as when you are getting iterative attacks with a regular weapon. That having been said, here's the full breakdown, as I understand it:
Flurry(must use shuriken) +5/+5/+5/+0
extra off-hand attacks(can be any thrown weapon) +5/+0
Rapid shot (any thrown weapon, technically part of the off-hand attack) +5
Haste(any thrown weapon) +5

Just a comment on this situation, some people are like "8 attacks at lvl 13!!! that's so broken", but if you look at it, it's 6 attacks at -4 from base, and 2 more at -9, also the majority of the attacks (3 primary plus one secondary) are 1d2 damage with no str bonus added

I was incorrect previously, shuriken can be drawn as a free action with no feat, note they also are at 1/50 cost to enchant, but can only be used once. Tanglefoot bags, on the other hand, are regular thrown weapons, and must be drawn as a move action (or part of a move action).
(house rule-ish) You could have a few tanglefoot bags in one hand, and use the other hand for all the throwing, which lets you throw a limited number of tanglefoot bags without having to spend an action drawing them.

I can't find any official rules on poisoning, but it seems that is the only potential problem with this concept. What kind of action is it to apply poison to a piece of ammunition? How long does the poison remain effective once applied?
 

azmodean said:
with no str bonus added

Do shuriken still deny str bonus to damage in 3.5? I was unable to find a rule that says that - that section has been removed from the weapon description in the PHB. PHB 113 specifically mentions shuriken in the list of thrown weapons to which Str mod is added to damage.
 

The description for Flurry of Blows clearly states, multiple times, that the monk cannot use any weapons in that attack sequence except for special monk weapons. No tanglefoot bags or whatnot. Doesn't matter if some of the PC's feats give them extra attacks, because they can only use the Flurry of Blows ability when they attack with nothing but unarmed strikes and special monk weapons.

Accidentally poisoning yourself when applying poison to a weapon does not prevent the weapon from being poisoned.

The Leadership feat's cohort and followers are nothing like the Summon Monster spell. NPCs from the Leadership feat gain experience points and live and die normally. They are not summoned by magic, they are separate characters. There is no reason to infer that the Leadership feat's NPCs don't count against CR/EXP/EL. Would you not count a Dominated 20th-level Fighter who is controlled by a mind flayer's psionic abilities? Of course you would count them, even though Dominate Person and such are spell effects, they just give the user control over one or more PCs/NPCs, and they don't stop those characters from being individual PCs/NPCs with real experience-gain and levels et al. The Summon Monster spells are balanced against other spells (supposedly), but Leadership is a special feat that is under the DM's purview and is far more powerful than other feats unless its user has abysmal CHA and useless cohorts/followers. Ooh, ooh, I know! Next let's throw a dozen large venomous vipers into a pit trap and say they don't count towards the CR just because they didn't put themselves there! j/k

Cohorts and followers count normally towards CR, even if they do nothing but buff up their leader beforehand. Only if they do absolutely nothing for the fight do they give no CR+.
 

Kilroy said:
Do shuriken still deny str bonus to damage in 3.5? I was unable to find a rule that says that - that section has been removed from the weapon description in the PHB. PHB 113 specifically mentions shuriken in the list of thrown weapons to which Str mod is added to damage.

Correct. Unless it's stated somewhere other than the shuriken entry (which would make no sense whatsoever), this is no longer the case in 3.5.

Although I suppose that could have been an error, I don't recall seeing it in any errata. And besides, shuriken are subpar weapons already (the abuses discussed in this thread notwithstanding ;)). When you could throw three as part of a single attack in 3.0, it made sense to limit the damage they could do. Since that ability, too, has been removed, I see no need for the Strength limitation anymore. Apparently, the designers didn't either.
 

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